So, I understand that a lot of people here like WoW. Personally, I prefer browser games, since they tend to have a limited number of actions/day, meaning that you cannot just sit around forever and play them, you actually get to go outside and see the sun once in a while, and they tend to be free.
Currently, I'm playing Kingdom of Loathing and Nexus War.
Kingdom of Loathing is a mostly satirical game with lots of geek culture references, and is largely PvE, with most of the social interaction coming from the chat and mall. Almost every adventure and enemy is a reference to something, and I'll be honest in admitting that I don't get more than half of the references overall. Some examples include the Possibility Giant, whose description and attacks reference the band They Might Be Giants, the Whitesnake (like a drifter, he was born to slither alone, he tries to rock you like a hurricane but you remind him that he's not a scorpion, etc.), and the Battlefield of the war between Cloaca-Cola and Dyspepsi Cola.
Where a monster/area/item is not a reference to something, it's probably a bad pun. Take, for instance, the area called The Goatlet (which in itself is a reference to The Gauntlet, a typical name for a fiendish section of a maze, labyrinth, pass, etc.).
The quests themselves are generally very clever, and require at least *some* thought on your part(usually) while keeping you entertained, and the character classes are fun as well. I don't know what it about my character being called a Seal Clubber or a Disco Bandit that I enjoy, but I still giggle over it from time to time.
Finally, the mechanics are fairly simple to learn, as long as you don't want to know *everything* about them, and you're restricted till around 40 adventures per day, until you either get pretty rich or understand the game a lot better, and they go by pretty fast, so it's a fun way to entertain yourself for a good 30 minutes or so without eating up your day. Also, the creator adds new content nearly every week, and it is about to go through a major update, so there isn't a whole lot of danger of it stagnating anytime soon. But, if you do start playing, let me know in here or send me an IM, because it really does help if you have someone to show you the ropes.
Nexus War, however, is quite a bit different. I'm still pretty new to it, but it is a heavily PvP based game where the entire economy is player-based. There are no NPC stores, and no items that someone did not search for themselves of craft. Gameplay itself is also heavily based around factions, as they offer you safe resting places for the night.
Gameplay is the most important aspect of this game, so let me address it first. The way turns work is that every action you take (pretty much) costs 1 AP. You get approximately 1 AP every fifteen minutes or so, and for the first ten levels you can only store 50 AP. Any excess is lost. You get roughly 100 AP every day, so in the beginning you get about 2 full AP cycles every day. However, you can log on any time, and take any action that you're capable of, as long as you have the AP for it.
Now, what I mean when I say that the game is heavily PvP based is that you will die. You will die very, very often. But, death is relatively painless. You kind of get used to it. And, most combat is not live combat. Most of the people you kill will simply be people who are APed out and are doing things in the real world till they get some more AP. Your best defenses against other people tend to be class skills, good hiding places, and your morality.
Nexus War is a sort of traditional good and evil having an interplanar war to decide the fate of the cosmos kind of thing. Certain actions make you good, certain actions make you evil. Killing good people makes you more evil, killing evil people(unless you're already evil) makes you more good. Actions associated with chaos, like destroying doors, or removing power from buildings, makes you more evil, while actions associated with order (repairing doors or restoring power) make you more good. Besides combat, there are also crafting trees, healing trees, defensive actions (magically warding or physically barricading an area), innate defensive skills, mobility skills(since moving one square takes 1 AP, normally), general "fucking people over without killing them" skills, and so on and so forth.
It has a surprising amount of death, and regardless of the fact that you'll come back to your character to find them dead more often than not, is actually really fun.
......................So, the point of this entire post?
I just wanted to see if anyone else here played them, or other brower games. I figured I'd explain what they were as well since I am bored, and there might have been questions. But, guess what? Rollover just happened! I have my daily allottment of KoL adventures now! See you later, suckers!
