KoD
Jan 11 2009, 08:38 AM
So, I just joined this morning but I'm already loving this forum...to the point though;
A lot of people seem to mention D&D and I assume those people enjoy it, as do I. However, I, at least, cannot play it locally for lack of...maturity among the youths of my area. So, I thought to myself, why not try to get some of these people to play with me? xD
How, do you ask? ...Or maybe not, since I assume you're all on an equal level with me.
Obviously, we wouldn't hop on planes and jump in cars to meet somewhere to play D&D, but why not do it online? Imo, it could work perfectly as long as everyone had their own basic materials and we trusted each other to remain honest. Fast communication could be easily solved by something such as IRC/mIRC, which I think the forum employs?
This is just a thought, and it might've come up before, but lemme know what you think, if you'd be so kind.
Uga_Chaka
Jan 11 2009, 09:05 AM
QUOTE(KoD @ Jan 11 2009, 08:38 AM) [snapback]360908[/snapback]
So, I just joined this morning but I'm already loving this forum...to the point though;
A lot of people seem to mention D&D and I assume those people enjoy it, as do I. However, I, at least, cannot play it locally for lack of...maturity among the youths of my area. So, I thought to myself, why not try to get some of these people to play with me? xD
How, do you ask? ...Or maybe not, since I assume you're all on an equal level with me.
Obviously, we wouldn't hop on planes and jump in cars to meet somewhere to play D&D, but why not do it online? Imo, it could work perfectly as long as everyone had their own basic materials and we trusted each other to remain honest. Fast communication could be easily solved by something such as IRC/mIRC, which I think the forum employs?
This is just a thought, and it might've come up before, but lemme know what you think, if you'd be so kind.
Actually a while back there was talk bout one, but it didnt get off the ground. Tho it whouldnt hurt to take another crack at it. So far I think the only real problem might be timing for everyone ya know
KoD
Jan 11 2009, 09:08 AM
Yeah, I meant to say something about that in my initial post, but I get a tad bit spacey at 4 in the morning >.<
An idea I had was that once we figured out how many people wished to do it and if we could get it to work, then we'd pick our Dungeon Master and they'd become in charge of organizing the times, etc.
niarBaD
Jan 11 2009, 09:09 AM
Key things required: a Good DM and someone to take the reigns

I have enough organization issues with people offline i'd rather not try my hand at organizing a group of people online.
However! I wouldn't mind giving it a shot.
Uga_Chaka
Jan 11 2009, 09:10 AM
QUOTE(KoD @ Jan 11 2009, 09:08 AM) [snapback]360918[/snapback]
Yeah, I meant to say something about that in my initial post, but I get a tad bit spacey at 4 in the morning >.<
An idea I had was that once we figured out how many people wished to do it and if we could get it to work, then we'd pick our Dungeon Master and they'd become in charge of organizing the times, etc.
Ya that's probably the best way to go. Im up for it, a good D&D campain is too tempting for me to say no to. lol
KoD
Jan 11 2009, 09:11 AM
Finding someone willing to be DM for this endeavor may be a challenge...
Uga_Chaka
Jan 11 2009, 09:13 AM
QUOTE(KoD @ Jan 11 2009, 09:11 AM) [snapback]360923[/snapback]
Finding someone willing to be DM for this endeavor may be a challenge...
I only know how to run Hackmaster unfortunately
KoD
Jan 11 2009, 09:15 AM
Well it definitely can't be me, I always enjoy being in charge of things, but I've never even played an actual D&D game, unless you count video games that are based on D&D rules, such as Baldur's Gate xD
Uga_Chaka
Jan 11 2009, 09:18 AM
This is already soundin fammiliar lol
KoD
Jan 11 2009, 09:26 AM
Don't say that! We won't allow this to fail xD We just need to wait until a more reasonable time...when normal people are awake.
Come to think of it...night! >.<
Uga_Chaka
Jan 11 2009, 09:30 AM
QUOTE(KoD @ Jan 11 2009, 09:26 AM) [snapback]360931[/snapback]
Don't say that! We won't allow this to fail xD We just need to wait until a more reasonable time...when normal people are awake.
Come to think of it...night! >.<
nite
KoD
Jan 11 2009, 08:51 PM
...Anyone else wanna jump in here? xD
Sessamaru
Jan 12 2009, 12:55 AM
I'll join.
hhh221
Jan 12 2009, 12:59 AM
I'm in
I wouldn't be any good as a DM though
Sessamaru
Jan 12 2009, 01:01 AM
The people should choose, I think.
KoD
Jan 12 2009, 02:04 AM
How many people do we want to have total though? It would -obviously- get crazy with, oh, say, 20 xD...that is, if we could even get 20 >.<
hhh221
Jan 12 2009, 02:07 AM
5
Sessamaru
Jan 12 2009, 02:07 AM
7. 1 DM, 6 Players.
KoD
Jan 12 2009, 02:33 AM
Perhaps a compromise of 6.5; 1 DM 5.5 Players, this of course means there will have to be an odd number of gnomes and halflings. xD Just gotta put the gnome hate out there...hehe...
Sessamaru
Jan 12 2009, 02:35 AM
QUOTE(KoD @ Jan 11 2009, 09:33 PM) [snapback]361396[/snapback]
Perhaps a compromise of 6.5; 1 DM 5.5 Players, this of course means there will have to be an odd number of gnomes and halflings. xD Just gotta put the gnome hate out there...hehe...
lol, stick to the 7 members. It keeps everything simple.
Paper_Dick
Jan 12 2009, 06:26 AM
I would actually really enjoy playing. I have not played in a few years, but seeing as how I was spoiled in my past with a REALLY REALLY good DM, I might be picky LOL.
He would have to be quite descriptive, but realistic as well. Rat's teeth do not "glance off your leather jerkin sleeve." >.>
I think 7 total per group would be good. I do know that Lar Desouza the great man himself, has DMed before, but only in a sit-in group. And the timing would have to work around schedules of work, school, and various other life issues for many of the ones playing.
So I think the best thing would be to gather the people who wish to join, vote on a DM - which would have to be done by them applying with a written out description of a small battle - and then setting at least one day a week at a given time. but we have to make sure that everyone can give their group at least 3 hours per session. Anything less, and not much gets done.
When players cannot show up, or cannot give the time necessary that day, they need to be sure to give the DM their dice so they would be run as an NPC.
Good grief I have written a lot, and I don't even want to be the DM LOL....I would fail epically. But we need to make sure that whoever we do pick has some way to access the books. Dungeon Master's Guide, Player's Handbook, Monster Manual, and whatever else there is. It is a necessary thing, unless we play pre-written quests which are actually quite boring if not used as just a general guideline.
And for the gameplay, I would suggest the DM start a Ustream feed where he can show us maps of where we are, and where our enemies are, so that we know what we're dealing with. This also gives us a chatroom to correspond with each other, and the DM can speak to us with his microphone rather than typing out long drawn out phrases.
the only other correspondence suggestion I have is still to use the Ustream for video, but to use Ventrilo, TeamSpeak, or other game related mic software so we can communicate more efficiently.
ok, so that's my two cents....plus a buck fifty XD
niarBaD
Jan 12 2009, 12:37 PM
Honestly, i'd rather a DM volunteer than we vote on one. If we get more than one who claims to have DMing experience and both want the job. Then the players can vote between the two or three that do. Just because someone can put up a good description, doesn't guarantee a good job DMing.
euology
Jan 12 2009, 02:45 PM
web based D&D has never really worked for me in the past. I play regular D&D every Friday with my Hubby and our friends. So far, we're not so sure we like 4.0 though. 4.0 really pushes making the party a bunch of hero's, we like games with a little more grit, death, murder and treachory I guess.
Tho...for those of you that do play table top... I make hand craft minatures and am thinking about selling them via the web (willing to do custom orders as well!)
http://www.facebook.com/album.php?aid=4080...mp;id=628317366Those are some that are posted on my facebook gallery. Hope they're viewable, if I get enough interest I'll throw a secure site together and start craftin
Baeron von Bleat
Jan 12 2009, 03:20 PM
Spark of interest. I was actually involved in a RP/Forum/DnD a while ago. It was a "Hunters Lodge" thing, where everyone joined a lodge, and was given quests (you'd meet up with people). But when you actually encountered situations, it was based on dice rolls. I assumed that was an rp forum till I noticed our RP forum here just involves people speculating how they're character would react (to being hit and what not). It worked rather well, though it took up quite a lot of room (in general, locations you could travel to were in different threads, so a line of thought didn't get too confusing).
Unfortunately, the server we were using got wiped, and all information was lost, and I think the GM was so disheartened it never picked up after that. It was rather spectacular (although there was one character who I swear was always godmoding... ie: he'd get thrown into bad situations, and just happen to pull a D20 out of his ass and win, everytime.) He annoyed the crap out of me, but everything else was pretty easy going as far as a DnD scenario goes.
That could encompass any number of players and GM's (pick a situation where GM's post possible threads in a tavern, requiring X party members, when the number of interested members accept, they go off into additional thread to run the quest.) It can have any number of GM's, and GM's can play characters (they just can't have their character join a quest they create). This also means if someone drops off the thread for whatever reason, they don't kill the entire story. We just kill the character on that adventure, or if a GM drops off we just end that adventure and those characters are free to join new quests back at the tavern.

Er, admins is this feasible? And any interest? <.< or am I just talking crazy?
~ Edit - The one really nice thing about a DnD based RP/Game is that unlike a lot of the forums, people get messed up. Yes, we all love and cherish are characters, but sometimes they just need to get knocked down by the big beasty.
My character (half ogre/human) ended up in a delightful solo scenario with a house full of winged eye/beasts. First he encountered the door to the cottage (where I personafied the lonely door, who didn't realize why he hadn't been used in ages, and he was so lonely, and excited that someone was going to use him at last... except the door was locked, and I wanted in so SMASH... the poor door's last thought was something along the lines of "Why God of Timber, why!"...
Then the little flying eye beasts were hilarious. They were too fast for me to hit, and too weak to hit me, so I got into all sorts of trouble (having bookshelves fall on me, and hitting objects instead of them.) I eventually killed them when I inadvertantly burnt the cottage down when I knocked over a cauldron, but I ended up with a cute flying eye as a pet (mostly warrior, but 1 or 2 trainings in beastmaster!

) sigh... I'm sad the game went away.
Uga_Chaka
Jan 12 2009, 08:25 PM
Well I dont have much experience with D&D as a DM. But if noone else steps for it, ill gladly do it.
KoD
Jan 12 2009, 09:02 PM
*Takes deep breath* I don't have experience as a DM in actual D&D, but I do like taking control of situations >.<. The most experience I can really say I have would be with a game called
Hero Quest It's sort of similar but you don't have nearly as much freedom. I always acted as "DM" with my friends, who I forced to play, and always came up with my own scenarios because I thought the provided ones to be boring and uncreative.
I also have all 3 of the above mentioned books/guides/manuals, but they're v3.5.
Edit: As for description...have you read the posted
excerpt of my story? xD
Sessamaru
Jan 13 2009, 01:01 AM
I could DM. I have the book not 10 feet away from me. It's not all that hard, by all accounts. My dad was a good DM, though his imagination wasn't very good (he told me and I kinda believe him and kinda not). I watched my father and I GMed a lot. So, I may jump in for the DM position. I don't really care which way. Anyway... I just hope we all can get around to this. My past idea for this was a complete failure
Uga_Chaka
Jan 13 2009, 01:39 AM
QUOTE(Sessamaru @ Jan 13 2009, 01:01 AM) [snapback]361859[/snapback]
I could DM. I have the book not 10 feet away from me. It's not all that hard, by all accounts. My dad was a good DM, though his imagination wasn't very good (he told me and I kinda believe him and kinda not). I watched my father and I GMed a lot. So, I may jump in for the DM position. I don't really care which way. Anyway... I just hope we all can get around to this. My past idea for this was a complete failure 
Im content either way
niarBaD
Jan 13 2009, 02:17 AM
Baerons idea isn't that bad. We could easily rotate DMs through different quests.
Chuint
Jan 13 2009, 04:13 AM
Would this be taking place on a different forum, if online at all?
I could join in, though I'd rather be able to watch.
I live in a very sad town where Ive never met a soul whose heard of D&D, and Ive been looking for a chance to learn at least a bit about it (first hand, by watching the players) for ages.
Baeron von Bleat
Jan 13 2009, 06:25 PM
OK, so it seems like there's a few things to decide. What rule set are we using, what gear time period, classes, etc. I would suggest a gear limitation (maybe 1 major two minor ittems) and a single level to start off with. We'll need one of the creative types to pick a setting for the tavern, and someone draw up a map of sorts (well, maybe we can piece that together from the storylines). I'm thinking sword and board, bows and arrows, one shot re-loadable muzzles and such, nothing fancy or extravagent (I don't want people thinking they can start with bloody heirlooms that just trash things if things go perfectly). If it's an heirloom it's power was long lost, and just maybe if you find a vital piece of your past it'll be show a flicker of it's former glory. <.<
I swear by all the nine gods of Ulthuan I will verily injure anyone who starts god-moding like a noob >.<
KoD
Jan 13 2009, 08:38 PM
Rofl + /sagenod
niarBaD
Jan 13 2009, 09:09 PM
*God mods and blinks baeron out of existence* Now then. Where were we?
I still vote 3.5, it's most easily accessible as far as I can tell for what people currently have. Also, since most of us will be putting things off on their own, we should probably limit a few classes (Just so we don't have a group of 5 Rogues, A warrior and a Warlock running down a corridor) Or people could make two characters each, have a primary and a backup in case the group balance is off.
Uga_Chaka
Jan 13 2009, 09:13 PM
QUOTE(niarBaD @ Jan 13 2009, 09:09 PM) [snapback]362284[/snapback]
*God mods and blinks baeron out of existence* Now then. Where were we?
I still vote 3.5, it's most easily accessible as far as I can tell for what people currently have. Also, since most of us will be putting things off on their own, we should probably limit a few classes (Just so we don't have a group of 5 Rogues, A warrior and a Warlock running down a corridor) Or people could make two characters each, have a primary and a backup in case the group balance is off.
SOunds good, as for running it, Instant messenger or Ventrilo would be best for me.
KoD
Jan 13 2009, 09:16 PM
I have both vent and IM
Uga_Chaka
Jan 13 2009, 09:22 PM
Okiedokie
Baeron von Bleat
Jan 13 2009, 09:26 PM
Anyone feel like starting a general theme in RP (limiting rules, location, general start up? Any volunteers for this?) Once that's established, we can start making character sheets (class limitations and the like should be set), and we'll go from there. Once a few characters are created, GM's can start posting quests and see who shows up (besides the IC stuff, set a time start and time length for GM, and means of communication to be used, people can join by availability as well).
Sessamaru
Jan 13 2009, 09:31 PM
I may volunteer. But I don't know if you would like my ideas for a quest and such. My writing and creativity is mediocre at best ^^'
Baeron von Bleat
Jan 13 2009, 09:35 PM
QUOTE(Sessamaru @ Jan 13 2009, 04:31 PM) [snapback]362295[/snapback]
I may volunteer. But I don't know if you would like my ideas for a quest and such. My writing and creativity is mediocre at best ^^'
Nice thing about this method of DnD is that no matter what happens, except for that one quest you lead, you're not stuck as GM. It'd only be a single quest at a time, if it goes well, it's great, if it doesn't, well the characters will plow through anyway and lend what creative help they can, and then you're off the hook. Great practice for new GM's, and easy for for the veteran GM's who just want a quick story or off shoot to work on. If things go well, we can consider a few GM's collaborating to have large scenarios take place (After a few quests, a war might break out, and require a great deal of characters to take care of, etc.)
*edits* in other words, any volunteering is greatly appreciated, and I'm sure we'll all enjoy your gm'ing Sess
Sessamaru
Jan 13 2009, 09:42 PM
lol, you give me too much credit, Baeron. I will make a small noob quest (a simple and easy quest) that doesn't involve too many demons and powerful wizards. Unless you want the dangerous stuff :/
Baeron von Bleat
Jan 13 2009, 09:50 PM
QUOTE(Sessamaru @ Jan 13 2009, 04:42 PM) [snapback]362307[/snapback]
lol, you give me too much credit, Baeron. I will make a small noob quest (a simple and easy quest) that doesn't involve too many demons and powerful wizards. Unless you want the dangerous stuff :/
Not to be speaking for everyone, but as we're all starting out, I'm guessing the characters are going to (and should be) fairly gimped to start out... so unless we want to have the first quest leave behind a lot of heroic carcasses, noob quest would be fine.
Sessamaru
Jan 13 2009, 09:57 PM
QUOTE(Baeron von Bleat @ Jan 13 2009, 04:50 PM) [snapback]362318[/snapback]
Not to be speaking for everyone, but as we're all starting out, I'm guessing the characters are going to (and should be) fairly gimped to start out... so unless we want to have the first quest leave behind a lot of heroic carcasses, noob quest would be fine.
roflmao. Alright.
KoD
Jan 13 2009, 10:09 PM
Yesh, I'm thinking Elf wizard, at about the apprentice level (?). Would only know magic missile, dancing lights, message, perhaps one or two more? ( In response to the gimped nooby thing )
Henré Botha
Jan 14 2009, 11:13 PM
Hai gice. I'm new here... kinda just popped into the forums to see if there was an online D&D game happening, and lo and behold!

Room for one more?
Also, some general thoughts:
- Playing D&D online is actually easier to do in a forum than via IM, as it eliminates the scheduling aspect.
- If a DM has been selected yet, PM ME URGENTLY as I have some
great resources for you.

- 3.5 is by far the simplest option at the moment.
KoD
Jan 14 2009, 11:22 PM
Yay! Cus thats the books I have...therefore references would be at my fingertips, mwahahaha!!!
Henré Botha
Jan 14 2009, 11:27 PM
So has anyone here settled on a character yet?
I figure I'll play a human... probably whatever class the party needs.
Sessamaru
Jan 14 2009, 11:39 PM
Fortunately for you all, I have both 3.5 and 4.0 at MY disposal
KoD
Jan 14 2009, 11:39 PM
Thinking Elf wizard/mage/sorceror depends on what I'm feeling...havent' thought beyond that yet though xD
KoD
Jan 14 2009, 11:39 PM
SESSAMARU!!! Go post on the WoT RP before I keel joo!
Sessamaru
Jan 14 2009, 11:41 PM
Whenever I'm NOT busy, I will, KoD. Also... I dunno if I'm DMing or not, but if I make a character, it may be an interesting one... Depends on racial limitations.
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