Mork
Jul 17 2008, 10:39 AM
DoW : Soulstorm is my favourite game. i like WoW too but DoW is like divine. Im just patiently waiting for DoW 2 here. Should be out in Summer 2009
Skielok
Jul 18 2008, 03:29 AM
i cant wait for it either do you think well be able to user the tyranids this time around i mean there the onlyt none playable race...
but I think starcraft two will be better but DOW 2 will be just as epic!!! and the only reason SC2 will be better is because Blizzard have had a long l.ong time to perfect the RTS genre
Kimira
Jul 18 2008, 03:30 AM
QUOTE(Skielok @ Jul 17 2008, 05:29 PM) [snapback]248972[/snapback]
i cant wait for it either do you think well be able to user the tyranids this time around i mean there the onlyt none playable race...
but I think starcraft two will be better but DOW 2 will be just as epic!!! and the only reason SC2 will be better is because Blizzard have had a long l.ong time to perfect the RTS genre
This should have been made in the General Forum not the games...
Mork
Jul 18 2008, 07:00 AM
QUOTE(Kimira @ Jul 18 2008, 05:30 AM) [snapback]248974[/snapback]
This should have been made in the General Forum not the games...
Technically we are talking about a game here
Mork
Jul 18 2008, 07:03 AM
QUOTE(Skielok @ Jul 18 2008, 05:29 AM) [snapback]248972[/snapback]
i cant wait for it either do you think well be able to user the tyranids this time around i mean there the onlyt none playable race...
but I think starcraft two will be better but DOW 2 will be just as epic!!! and the only reason SC2 will be better is because Blizzard have had a long l.ong time to perfect the RTS genre
I am positively, absotively, surely, sure that the tyranids will be in the next game

.
But i dont think that SC2 will be better, i mean, i hate the idea that one unit can take like 3-4 spaces :|, and anyways, im a fan of multi - army destruction controller and destructible terain with persisten bodies x)
Metalcommand
Jul 18 2008, 10:00 AM
QUOTE(Mork @ Jul 18 2008, 09:03 AM) [snapback]249188[/snapback]
I am positively, absotively, surely, sure that the tyranids will be in the next game

.
But i dont think that SC2 will be better, i mean, i hate the idea that one unit can take like 3-4 spaces :|, and anyways, im a fan of multi - army destruction controller and destructible terain with persisten bodies x)
I've got a Tyranid mod on Dark Crusade, it's awesome!
hhh221
Jul 18 2008, 01:50 PM
QUOTE(Mork @ Jul 18 2008, 02:00 AM) [snapback]249187[/snapback]
Technically we are talking about a game here
you may be, but it is not a game itself, the same thing happened with a good pc game to play
Kimira
Jul 18 2008, 07:42 PM
QUOTE(Mork @ Jul 17 2008, 09:00 PM) [snapback]249187[/snapback]
Technically we are talking about a game here
TALKING About a game. Not PLAYING one...QUOTE(hhh221 @ Jul 18 2008, 03:50 AM) [snapback]249254[/snapback]
you may be, but it is not a game itself, the same thing happened with a good pc game to play
Exactly. If you read the description, this is little games and time wasters...Anything else is just chit chat that belongs in the General Discussion. Oh well Jaez or Kay will move it..
Skielok
Jul 19 2008, 06:46 PM
QUOTE(Mork @ Jul 18 2008, 03:03 AM) [snapback]249188[/snapback]
I am positively, absotively, surely, sure that the tyranids will be in the next game

.
But i dont think that SC2 will be better, i mean, i hate the idea that one unit can take like 3-4 spaces :|, and anyways, im a fan of multi - army destruction controller and destructible terain with persisten bodies x)
well both games will be good at any rate but i got to say i'm looking forward to using tyranids more then zerg.....(drooling) genestealers and carnifex's uuuuuug
Mork
Jul 21 2008, 11:36 AM
QUOTE(Kimira @ Jul 18 2008, 09:42 PM) [snapback]249399[/snapback]
TALKING About a game. Not PLAYING one...
Exactly. If you read the description, this is little games and time wasters...Anything else is just chit chat that belongs in the General Discussion. Oh well Jaez or Kay will move it..
sry bout that then :|
QUOTE(Skielok @ Jul 19 2008, 08:46 PM) [snapback]250041[/snapback]
well both games will be good at any rate but i got to say i'm looking forward to using tyranids more then zerg.....(drooling) genestealers and carnifex's uuuuuug

Im looking forward to the orkz, they made such cool improvements. Yes the orkz will stomp the universe i tells ya!
and for those that want to see the DoW web [post="http://www.dawnofwar2.com/us/home"]click this[/post]
Skielok
Jul 21 2008, 07:29 PM
QUOTE(Mork @ Jul 21 2008, 07:36 AM) [snapback]251593[/snapback]
sry bout that then :|
Im looking forward to the orkz, they made such cool improvements. Yes the orkz will stomp the universe i tells ya!
and for those that want to see the DoW web [post="http://www.dawnofwar2.com/us/home"]click this[/post]
techniclly in the actual game universe the orks outnumber every other race by so much (with obvious exception to the tyranids and possibly the necrons) that if they were all united under one banner they could easily conquer the universe
Mork
Jul 22 2008, 06:48 AM
QUOTE(Skielok @ Jul 21 2008, 09:29 PM) [snapback]251768[/snapback]
techniclly in the actual game universe the orks outnumber every other race by so much (with obvious exception to the tyranids and possibly the necrons) that if they were all united under one banner they could easily conquer the universe
Orks outnumber Necrons i can assure you that because of one simple reason, Necrons can not multiplicate. Their current numbers will not add, but since the orkz also reproduce with spores, the only way to clear a planet from an orc infestation is to burn its surface or just keep fighting them.....
Its stomp, not conquer
Verbose
Jul 22 2008, 11:41 AM
Tyranids are the hardest to accommodate in the DoW gameplay system. They don't build anything at all. They swam down and destroy everything and that's about it.
QUOTE(Skielok @ Jul 22 2008, 05:29 AM) [snapback]251768[/snapback]
techniclly in the actual game universe the orks outnumber every other race by so much (with obvious exception to the tyranids and possibly the necrons) that if they were all united under one banner they could easily conquer the universe
And technically, in the actual game universe, the Tyranids are exactly the same as that and ten Space Marines can hold off an army of anything else.
The fluff is notoriously friendly.
Skielok
Jul 23 2008, 01:51 AM
QUOTE(Verbose @ Jul 22 2008, 07:41 AM) [snapback]252443[/snapback]
Tyranids are the hardest to accommodate in the DoW gameplay system. They don't build anything at all. They swam down and destroy everything and that's about it.
well they can build...spawn pools...and capilary towers...and....nvm
Mork
Jul 23 2008, 09:22 AM
QUOTE(Verbose @ Jul 22 2008, 01:41 PM) [snapback]252443[/snapback]
Tyranids are the hardest to accommodate in the DoW gameplay system. They don't build anything at all. They swam down and destroy everything and that's about it.
And technically, in the actual game universe, the Tyranids are exactly the same as that and ten Space Marines can hold off an army of anything else.
The fluff is notoriously friendly.
They do build in the game universe...
Gamespot made an interview with Relic about DoW2, they said that they would limit the squad controll capabilities ti 10 squads per player and that they would focus much less on the buildings and much more on the units, units will also gain exp as they fight, wich makes it all the cooler, and they introduced a new Co - op multiplayer campaign, available as only 1 person as well as multiple persons
Now i think that we can all agree that these changes will make or brake the game, im in for make
Skielok
Jul 26 2008, 05:52 PM
QUOTE(Mork @ Jul 23 2008, 05:22 AM) [snapback]253296[/snapback]
They do build in the game universe...
Gamespot made an interview with Relic about DoW2, they said that they would limit the squad controll capabilities ti 10 squads per player and that they would focus much less on the buildings and much more on the units, units will also gain exp as they fight, wich makes it all the cooler, and they introduced a new Co - op multiplayer campaign, available as only 1 person as well as multiple persons
Now i think that we can all agree that these changes will make or brake the game, im in for make
well their gonna need to make the guants pretty bitchin then if there gonna be good off the bat cause let me tell ya my 3000 point army is around half guants and ya know the whole point of guants is to use um as fodder and a distraction soooooo alot of mine die (around half) so how much better then regulat tier one troops are we talking here?
Verbose
Jul 26 2008, 07:06 PM
Tyranids are unique in the fact that an army comprised almost solely of their weakest unit is actually effective.
But I imagine that they're going to be equivalent to scouts in other armies. Namely, your basic units would likely be genestealers or big squads of gaunts.
Skielok
Jul 26 2008, 09:30 PM
that would make more sense but as to scouts we have lictors and ravanors for that but i see where your going with this
Verbose
Jul 26 2008, 09:40 PM
Tyranids fall to two types. Tiny and numerous and big and lonely.
They don't have anywhere near the degree of customisation options as most other races would have (I can see Necrons having some trouble here) on the little things and the big things would be difficult to balance. After all, they would remain at full strength until they're dead. Other squads lose efficiency as time goes on. Each man that dies takes a bunch of damage output with him.
Skielok
Jul 26 2008, 09:43 PM
QUOTE(Verbose @ Jul 26 2008, 05:40 PM) [snapback]255695[/snapback]
Tyranids fall to two types. Tiny and numerous and big and lonely.
They don't have anywhere near the degree of customisation options as most other races would have (I can see Necrons having some trouble here) on the little things and the big things would be difficult to balance. After all, they would remain at full strength until they're dead. Other squads lose efficiency as time goes on. Each man that dies takes a bunch of damage output with him.
...that makes alot of sense
do you think spore mines will be in the game and will hive tyrants have their guard and/or be able to fly by giving up the guard option?
Verbose
Jul 26 2008, 09:56 PM
I don't think Tyranids will be available at launch.
I'm not sure their refocusing the game has really cleared the way a lot. It's gotten rid of some problems but some of them are inherent to the army itself.
Skielok
Jul 26 2008, 09:59 PM
QUOTE(Verbose @ Jul 26 2008, 05:56 PM) [snapback]255717[/snapback]
I don't think Tyranids will be available at launch.
I'm not sure their refocusing the game has really cleared the way a lot. It's gotten rid of some problems but some of them are inherent to the army itself.
kinda hard to think up how to use a race that's only tactic is to attack from space with overwhelming force isn't it.
Verbose
Jul 26 2008, 10:12 PM
It's quite easy.
Charge.
The difficult part is translating that in a way that's fun to play and play against.
Skielok
Jul 26 2008, 10:19 PM
QUOTE(Verbose @ Jul 26 2008, 06:12 PM) [snapback]255736[/snapback]
It's quite easy.
Charge.
The difficult part is translating that in a way that's fun to play and play against.
..thats what i meant
Verbose
Jul 27 2008, 07:06 AM
Then I would have thought it best to say that.
Saying what one means frequently reduces miscommunications.
Skielok
Jul 27 2008, 07:50 PM
QUOTE(Verbose @ Jul 27 2008, 03:06 AM) [snapback]255954[/snapback]
Then I would have thought it best to say that.
Saying what one means frequently reduces miscommunications.
true i guess
Mork
Jul 28 2008, 09:50 AM
Mainly, Tyranids should be more strategically than most races, since you cant really controll that much so you need to know where to cover, what to blow up etc. Not sure if i already said this, but squads will gain exp and wargear individualy, so it may not allways be smart to go kamikaze on them
Verbose
Jul 28 2008, 10:03 AM
Yeah, but we haven't hear the final word on how much of that will be in the multiplayer.
It'd lead to an interesting mechanic, though. I'm curious to see how it turns out.
Mork
Jul 28 2008, 10:07 AM
QUOTE(Verbose @ Jul 28 2008, 12:03 PM) [snapback]256583[/snapback]
Yeah, but we haven't hear the final word on how much of that will be in the multiplayer.
It'd lead to an interesting mechanic, though. I'm curious to see how it turns out.
Same here, but i heard that multi woll go same as single, you choose what world to save and you (with your team mates) start there and save the planet, i think that some plantes can only be saved by two ppl
For more info, read Gamespots interview with relic
Tyranids Conifrmed! Gamespy interview :
We concluded our discussion by asking about the Tyranid, a fan-favorite alien race that never made it into the original game. The Tyranid are an organic plague, a hive-mind species of savage carnivores that sweeps across the galaxy consuming entire biospheres. "The Tyranid, huh?" Ebbert says, giving us an enigmatic smile. "I guess there's always a chance they could make appearance."
If you dont believe me then
lookie here
Skielok
Jul 28 2008, 08:07 PM
did he straight out say it or...not cause plans change
Verbose
Jul 28 2008, 08:47 PM
If they get included, they'll probably get an expansion all to themselves. They're certainly a big enough draw.
Skielok
Jul 29 2008, 03:19 AM
wonder if they include titans in DOW2 that would be pretty sick wouldn't it?
Mork
Jul 29 2008, 07:11 AM
QUOTE(Skielok @ Jul 28 2008, 10:07 PM) [snapback]256687[/snapback]
did he straight out say it or...not cause plans change
He smiled, and he said that there is a "chance". Programer - English dictionary : Chance : When something will come out but they do not want to spoil the fun.
QUOTE(Skielok @ Jul 29 2008, 05:19 AM) [snapback]256979[/snapback]
wonder if they include titans in DOW2 that would be pretty sick wouldn't it?
Of course there will be titans, like the ork Sguigoth or the Eldar Avatar, i bet that in some missions you will have to beat the crap out of an entire army AND their titan, as it is in every game of this kind
Verbose
Jul 29 2008, 05:02 PM
QUOTE(Mork @ Jul 29 2008, 05:11 PM) [snapback]257168[/snapback]
He smiled, and he said that there is a "chance". Programer - English dictionary : Chance : When something will come out but they do not want to spoil the fun.
Or we could use the English to English dictionary where Chance means Chance.
QUOTE(Mork @ Jul 29 2008, 05:11 PM) [snapback]257168[/snapback]
Of course there will be titans, like the ork Sguigoth or the Eldar Avatar
Those aren't Titans.
There are some levels in some of the expansions that have parts of a Titan but from the scale, they're parts of a small Titan.
Skielok
Jul 30 2008, 04:02 AM
besides orks only call their titans "Gargants" and then some version of gun or truck after and humans use warhounds and such....imagine how the tyranid herophant would look though..."drools alittle"
Mork
Jul 30 2008, 06:53 AM
I still cant stop smiling

. Im very sure that tyranids will be mentioned, it would be a totall loss otherwise

And i imagine an ork titan as something big, greeny, stupid, with funny quotes xD
Darkblade
Jul 30 2008, 02:05 PM
Tyranids are definately going to be in the game, outside of that interview there is a trailer on gamespot that practically guarantees the inclusion of the Tyranids, the clip involves a fight between Eldar and Space Marines, and at the end of it all the space marine sargeant says something about the world being theirs, and the warlock (lying upon it's back) says "no, this world is theirs" and points to the sky, the camera then moves up to the sky which has turned to a yellowish colour and has what can only be described as the beginning stages of a tyranid invasion (the sky was originally a night time overcast sky too lol). So the 'Nids are a sure fixture. Especially counting the fact that people would probably be killed for not having Tyranids this time around, their old excuse was that they would ruin the game balance, now they have a clean slate to work with, there is no balance issues now! Although i'll still be sticking with my Eldar lol.
P.S. Yay for my first post!
Skielok
Jul 30 2008, 05:14 PM
welcome to the brother hood of LFG darkblade
and yes considering that the tyranids are the only race not in the game so far (other then a complete deamon army) it would be sort of pointless not to put them in the game
Darkblade
Jul 31 2008, 04:56 AM
That's not entirely true, the Daemon Hunters only got the Grey Knight unit added to the Space Marines, while they could effectively be placed as their own team (an incredibly op team, but a team none the less), and Sisters of Battle were done sort of half way... as a Warhammer team they're actually the Witch Hunters and feature quite a different set up to what they gave the Sisters of Battle (although that is more Ironlore being silly than any lack of putting the Witch Hunters in). Still 'Nids were a team that was being begged for since the first expansion, if nothing else they will go in to draw more money
Mork
Jul 31 2008, 08:03 AM
Yes darkblade, welcome to the twisted universe of LFG.
'Nids were always kinda, my second fave's. But im more concerned about the wargear than the unlikely chance of making 'nids OP. I mean, a complete army with legendary wargear is insanely OP, not to mention all the exp the squads and the commander gains
Skielok
Jul 31 2008, 03:42 PM
QUOTE(Darkblade @ Jul 31 2008, 12:56 AM) [snapback]259465[/snapback]
That's not entirely true, the Daemon Hunters only got the Grey Knight unit added to the Space Marines, while they could effectively be placed as their own team (an incredibly op team, but a team none the less), and Sisters of Battle were done sort of half way... as a Warhammer team they're actually the Witch Hunters and feature quite a different set up to what they gave the Sisters of Battle (although that is more Ironlore being silly than any lack of putting the Witch Hunters in). Still 'Nids were a team that was being begged for since the first expansion, if nothing else they will go in to draw more money

let me refrase the last MAJOR faction left to be added the witchhunters and grey knights are more if an add on to the other army's
Darkblade
Jul 31 2008, 03:55 PM
QUOTE(Skielok @ Jul 31 2008, 11:42 PM) [snapback]259909[/snapback]
let me refrase the last MAJOR faction left to be added the witchhunters and grey knights are more if an add on to the other army's
Haha true, i wouldn't call them add ons though, more the teams that GW has decided to neglect... much like the Dark Eldar... oh the rejection on them
Skielok
Jul 31 2008, 04:49 PM
ya thats sounds better to me to
Mork
Aug 1 2008, 02:33 PM
QUOTE(Darkblade @ Jul 31 2008, 05:55 PM) [snapback]259920[/snapback]
Haha true, i wouldn't call them add ons though, more the teams that GW has decided to neglect... much like the Dark Eldar... oh the rejection on them

Poor, poor Dark Eldar, they couldve made them so much better
Darkblade
Aug 1 2008, 04:01 PM
QUOTE(Mork @ Aug 1 2008, 10:33 PM) [snapback]261667[/snapback]
Poor, poor Dark Eldar, they couldve made them so much better

Well in DoW i personally find them to be the most powerful team, mandrakes are stupid, warriors are stupid, ravagers are stupid and the dais of destruction (or the pimp wagon as we call it) is very very stupid, it's like a one tank army... it's so fun playing them... but in Warhammer terms they have felt extreme neglect, in fact i was in GW today and Space Marines have another codex in the works, that will make at east two new codex for them while Dark Eldar lie rejected in the corner, although apparently they are getting revamped soon.
Skielok
Aug 1 2008, 07:01 PM
QUOTE(Darkblade @ Aug 1 2008, 12:01 PM) [snapback]261812[/snapback]
Well in DoW i personally find them to be the most powerful team, mandrakes are stupid, warriors are stupid, ravagers are stupid and the dais of destruction (or the pimp wagon as we call it) is very very stupid, it's like a one tank army... it's so fun playing them... but in Warhammer terms they have felt extreme neglect, in fact i was in GW today and Space Marines have another codex in the works, that will make at east two new codex for them while Dark Eldar lie rejected in the corner, although apparently they are getting revamped soon.
i think they sit in the corner is because they have the lowest amount of people using them which shows in the major champains and stuff i mean the dark eldar did horrible in the medusa V campain and in the apocolpse one
Verbose
Aug 1 2008, 07:37 PM
They're also not nearly as iconic.
In a world of genetic supermen, insect invaders and futuristic-yet-historic robot men, the evil version of another race simply isn't as high a priority. Not to mention that their basic advantage - their maneuverability - is negated by the toughness or the damage put out by other armies. As a predominantly Space Marines player, I know I can smash them to bits. They don't usually have the numbers to swarm me and they can't out-gear me like the Tau can.
Skielok
Aug 2 2008, 04:32 AM
they can't out manuver me with my tyranids ether they just get fucked over they can't out fight orks straight up and their fear ability is negeted on orks, tyranids, regular eldar, and necrons.....olus most of their "tanks" do only half the damage or health
Raven 2552
Aug 3 2008, 08:03 AM
Does anyone beside me actually play the Original table-top game?
Verbose
Aug 3 2008, 11:14 AM
I have played, on occasion, both Warhammer Fantasy and Warhammer 40k. Never could get into Lord of the Rings. Thought the mechanics were interesting enough but it just seemed dull from a lore sense.
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