My regular group just started trying out 4th Edition a couple of weeks ago. I was initially reluctant, having that "If it ain't broke, don't fix it" mindset for 3.5. Well, that and the idea of buying MORE books just because WoTC decided to throw their old system to the wind as it does every so often.. ad making all my hard-bought 3.5's useless.
That being said, now that I have had a chance to play a couple of sessions, my view is changing. It IS a totally different game, no bones about it. There are some things I like about it so far though:
1- It is possible to heal yourself. (Thought it was hokey to begin with, but its nice not to feel like you NEED a cleric, and its not an overpowering ability)
2- How much you heal is based off YOUR character, not the spell. So now there is ONE type of heal spell/potion, etc. It heals for a set amount, based off a number that is 1/4 of your HP. No more going "AW $&%^#& I rolled a ONE for my heal spell!!". (And pretty much everyone starts with a LOT more HP than before, so no dying from tripping over a stick if yer a wizard)
3- 1st lvl magic using classes are no longer useless 2 minutes into the fight. At 1st lvl, every class has 2 spells/abilities it uses at will. No more casting 1 spell and going "Well, that's it for the 4 HP wizard, have fun guys!". You basicly start with 2 "as much as you like" spells, 1 "1 per encounter" spell, and 1 "once a day" spell.
4- The classes and their abilities play off each other MUCH better. Plus, there aren't 400 of them to pick from. You feel like a team when in battle, not X number of seperate classes who do their own thing.
5- These ain't yo momma's kobolds! There are now "boss" type mobs, and minions. Minion kobolds, same ol thing, couple of HP, total pushover.. but, we ran across a "dragon shaman" kobold that damn near killed 4 of us, and was getting ready to use a breath weapon before we seperated him from his head.
6- WAY less skills to mess with. There's about 15 total, and they function like "skill trees" encompassing many possibilities. Also, you have passive spot/listen type skills. So, less dice rolling for every tiny thing. If its below your passive skill, you just saw/heard/spotted it, period.
7- Armor Class/saves/attacks improve with levels. Yes, even casters. The idea is that you're getting smarter or better in combat, depending on what your particular charcter's forte` is. So, your INT or Dex plays into your AC now, instead of being stuck in cloth, and hoping for some uber-leet magic gear to move beyond feeling like your character is swathed in tissue paper forever.
All in all, as much as I hated to admit it, I'm liking it. It has moments of feeling a little "video-game-ish" at times, but so far its really growing on me.
Ok.. post.. long.. shut up now.