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Erimus
Too me WoW has gone down hill since TBC.

It feels more and more like a constant grind just to keep oneself remotely feasible in anything. It's more like a game for the uber player now, or so it feels.

What i've been looking at is Warhammer Online

It seems pretty casual player friendly and seems like it has PvP pretty well figured out.

Anyone else looking at this game?
theLandpirate
I am really looking forward to War, I quit WoW a month after TBC came out (TBC did, indeed, ruin the game)
WoW is more a commitment than a game now, especially if u plan to raid. 4 hours a day at least three days a week is just too much work for a game.

I can't wait to play my Chaos Chosen as I slaughter the unbelievers in their own streets happy.gif
Wise Goblin
The Chose ROCK!!! I also want to be a squig herder, just for the funny accent.
awesome31
is this game free?
Warlord Gorgut
MEMEMEMEMEMEMMEMEMEEMMEMEMEMEMEMEMEEEEEEEEEEEEEEEEEEEEEEEEEEE

black orc >:)

lol

i can't wait for this game, i'll be leaving wow for good for it.,
awesome31
I will ask it again. Is this game free?
Verbose
Probably not.

It'll probably cost the same as just about every MMO.

I'm hoping they manage to pull it off. I'll probably end up trying it and I think they have a lot of potential there. As to whether they utilise it, we'll see.
Kerrah
*strokes his preorder package*

Muhahahaaa! BLACK GUARD!
Erimus
No it won't be free tongue.gif

I too pre-ordered it.

Really big box, full of neat stuff and a three day head start before the general mass gets in... Works for me biggrin.gif

The thing I resent most about TBC was the fact that flying mounts single handedly ruined world pvp.
Verbose
World PvP on WoW was never anything but a joke.

Most times it was a gankfest and when it wasn't, by the time you'd finished healing up from the fight they'd be able to spawn next to you again.
awesome31
QUOTE(Verbose @ May 23 2008, 04:04 AM) [snapback]204567[/snapback]
World PvP on WoW was never anything but a joke.

Most times it was a gankfest and when it wasn't, by the time you'd finished healing up from the fight they'd be able to spawn next to you again.

i see dry.gif
Grimson
I also preorderd it and hope it's going to meet the hype smile.gif
It's going to be awsome I know.
Verbose
I'd settle for a pleasing and consistent experience from beginning to end.
Fippoman
It's probably like WoW... Just Better graphics... And more good looking Orcs... And Chaos... (starts drooling)
And it's Warhammer... Damn i'm glad i got the pre-order box...



Verbose
Actually, it seems to be a very firm departure from WoW in a number of key areas. The interface and Mastery system are very much like the WoW interface and Talent system but even the staggering and structuring of races and classes is different. Also different is the type of focus on PvP and PvE.
Metalcommand
but WHY ON EARTH did they choose warhammer, not warhammer 40K (which is way more awesome and popular)?
Verbose
Fine. Let's play this thought out [acronym="I have had to say this too many times."]a bit[/acronym].

We're playing W40K. We can't be Space Marines, Necrons or Tyranids. Flat out, no way to be any of those things. There is no way to balance them. Space Marines are unbelievably equipped, genetically engineered super soldiers whose most basic gun fires explosive shells that ignore the armour of nearly every other kind of standard troop in the game. Basic Necrons have a good chance of coming back to life immediately after being killed and their most basic gun has a good chance of causing any kind of vehicle to explode. Tyranids range between individually weak but relying on numbers to gigantic behemoths that are in no way balanced for play.

Now, in what way can you balance Orks with Imperial Guard with Eldar with Tau with Chaos? Orks have awful guns with very few exceptions and almost no armour. Tau can't fight in close combat at all but all of the things that make Tau unique are unbalanced for any kind of MMO. Chaos is all kinds of impossible to make work. Elder (and Dark Eldar) have the same problem as most of the others.

The only thing that even hints at balance are the absolute basic units with no major upgrades. So we don't get the races that we want.

Who's going to be a healer? Some races (Tyranids, Chaos) don't have any kind of healer whatsoever. Is this game going to be a FPS? Then how will you balance things up for the melee oriented Orks? And how are you going to stay true to the core material in any way shape or form?

To make it an MMO, it can't really be a FPS. How would WH40k work in a WoW setting? How would you justify anybody being stuck in a limited space? Everyone has access to space ships and vehicles because they're all part of an army.

Yeah, I can't understand why they would use Warhammer Fantasy as a base instead of WH40k. It's just silliness on their part, I suppose.
Metalcommand
QUOTE(Verbose @ Jun 12 2008, 05:30 PM) [snapback]219037[/snapback]
Fine. Let's play this thought out [acronym="I have had to say this too many times."]a bit[/acronym].

We're playing W40K. We can't be Space Marines, Necrons or Tyranids. Flat out, no way to be any of those things. There is no way to balance them. Space Marines are unbelievably equipped, genetically engineered super soldiers whose most basic gun fires explosive shells that ignore the armour of nearly every other kind of standard troop in the game. Basic Necrons have a good chance of coming back to life immediately after being killed and their most basic gun has a good chance of causing any kind of vehicle to explode. Tyranids range between individually weak but relying on numbers to gigantic behemoths that are in no way balanced for play.

Now, in what way can you balance Orks with Imperial Guard with Eldar with Tau with Chaos? Orks have awful guns with very few exceptions and almost no armour. Tau can't fight in close combat at all but all of the things that make Tau unique are unbalanced for any kind of MMO. Chaos is all kinds of impossible to make work. Elder (and Dark Eldar) have the same problem as most of the others.

The only thing that even hints at balance are the absolute basic units with no major upgrades. So we don't get the races that we want.

Who's going to be a healer? Some races (Tyranids, Chaos) don't have any kind of healer whatsoever. Is this game going to be a FPS? Then how will you balance things up for the melee oriented Orks? And how are you going to stay true to the core material in any way shape or form?

To make it an MMO, it can't really be a FPS. How would WH40k work in a WoW setting? How would you justify anybody being stuck in a limited space? Everyone has access to space ships and vehicles because they're all part of an army.

Yeah, I can't understand why they would use Warhammer Fantasy as a base instead of WH40k. It's just silliness on their part, I suppose.


Maybe it's time we work on a newer form of RPG's...I'm getting sick of the same swords, axes and stuff! Balance is possible...I mean, if you think right, someone with magic would normally OWN someone with a axe. IT's just FWOOSH and the one with the sword is deader than death. But they could balance it in (for example) WoW. An FPS RPG IS possible...Hellgate: London is an example.
Verbose
QUOTE(Metalcommand @ Jun 13 2008, 01:35 AM) [snapback]219043[/snapback]
Maybe it's time we work on a newer form of RPG's...I'm getting sick of the same swords, axes and stuff! Balance is possible...I mean, if you think right, someone with magic would normally OWN someone with a axe. IT's just FWOOSH and the one with the sword is deader than death. But they could balance it in (for example) WoW. An FPS RPG IS possible...Hellgate: London is an example.

Hellgate: London is awful.

And realistically, if you're going to "balance" things why set it in Warhammer lore at all? "Okay, guys, I'm a Space Marine but I'm equivalent to your Imperial Guardsman because we're the same level!"

On magic automatically beating somebody with an axe, you're making big assumptions about the strength and nature of the magic. You're also underestimating the effects of an axe. Of course, if you want realism then all anybody will ever need is a cross-bow. Punches through armour and shoots further and straighter than a bow.
Metalcommand
QUOTE(Verbose @ Jun 12 2008, 05:44 PM) [snapback]219046[/snapback]
Hellgate: London is awful.

And realistically, if you're going to "balance" things why set it in Warhammer lore at all? "Okay, guys, I'm a Space Marine but I'm equivalent to your Imperial Guardsman because we're the same level!"

On magic automatically beating somebody with an axe, you're making big assumptions about the strength and nature of the magic. You're also underestimating the effects of an axe. Of course, if you want realism then all anybody will ever need is a cross-bow. Punches through armour and shoots further and straighter than a bow.


Make leveling harder for some races, but reward them with more power. That way, you can be different level, different race, but you're still equally strong. wink.gif

By the way, I want to burn the new Priest cd....it's....BADD....
Kwintus5
I pre-ordered the collectors edition since a week or two... :]:] Can't wait to find it in my mailbox! MUAHAHAHAHAHA! *goes crazy* *wiiiiiiiiiiiiiih* *me wants Warhammer Online!*

*faints*
Verbose
QUOTE(Metalcommand @ Jun 13 2008, 01:45 AM) [snapback]219049[/snapback]
Make leveling harder for some races, but reward them with more power. That way, you can be different level, different race, but you're still equally strong. wink.gif

It doesn't really work that way.

If we're being true to the Lore, there is no unit of any race (except Chaos) that can compete with a Space Marine. And that's just the Table Top game, where they're watered down from the fluff pieces. The very best Guardsman isn't even close to half the soldier that the worst Space Marine is.

The reason the Space Marines don't dominate everything is because there just aren't many of them. One thousand Space Marines are tasked with protecting an area that hundreds of thousands of Imperial Guardsmen would be needed to protect.

There are more futuristic MMOs in the pipes - I think there's a Stargate one coming - but there will never be a good WH40k one, no matter how totally awesome people think it would be.
Metalcommand
QUOTE(Verbose @ Jun 12 2008, 05:59 PM) [snapback]219063[/snapback]
It doesn't really work that way.

If we're being true to the Lore, there is no unit of any race (except Chaos) that can compete with a Space Marine. And that's just the Table Top game, where they're watered down from the fluff pieces. The very best Guardsman isn't even close to half the soldier that the worst Space Marine is.

The reason the Space Marines don't dominate everything is because there just aren't many of them. One thousand Space Marines are tasked with protecting an area that hundreds of thousands of Imperial Guardsmen would be needed to protect.

There are more futuristic MMOs in the pipes - I think there's a Stargate one coming - but there will never be a good WH40k one, no matter how totally awesome people think it would be.


that'll your opinion, then wink.gif
Verbose
And of course, CETERVM CENSEO CARTHAGINEM ESSE DELENDAM.
Metalcommand
QUOTE(Verbose @ Jun 12 2008, 06:57 PM) [snapback]219096[/snapback]
And of course, CETERVM CENSEO CARTHAGINEM ESSE DELENDAM.


I can say it's either Roman or Latin, but what the hell..?
Sentrix
I am definitely looking forward to WAR ( i too pre-ordered the CE WOOT!) I think it will be able to fulfill my insatiable need for a good MMO since WoW has gone out of my life.
briambo
I'm looking forward to WAR too, just to be a bad ass Chaos dude biggrin.gif.


OT:
But what you were talking about, an MMOFPS does work, there is one about WWII fittingely named WWII online, look it up. It's probably not as complex as WH40k would be to work, but if you look at that you'ld see that lvl'ing works with ranks, like you start as private and you can make you way up to commander-in-chief of the Axis/Allied forces, of cours the gameplay is different then, but I don't know how since i'm not playing that game.

So it is possible to make an MMOFPS-RPG or something like that...Just use a different lvl'ing system, where rank is how expierenced you are in playing.
So if they would want to they can fit a Space Marine in. But as you said you only need 1000 SM's to fulfill a whole planet's IG force.
But then again you have a whole lot of Chapters so you'ld have to limit those too. So say you create 100 SM chapters that would limit the Space Marine players to 100000 players, all the rest you can balance out. Well maybe not the necron and Tyranids but you can make those a NPC controlled faction, much like you have the Scourge,Goblins,... in WoW (well maybe a bit more active).
So limit the n° of players who play SM and for example put players on a waiting list so when a SM character hasn't been played on for say 2months it drops and the first in line get's to create a SM char. Well that's how I would work it out.

Now you should limit the n° of planets in the WH40K universe since there are about a million, so limit them down to the most important once for each faction add "neutral to begin with" planets and let all hell brake loose in the war to control the entire universe.

That's how I would see a WH40 MMO biggrin.gif
MantaLord
QUOTE(Metalcommand @ Jun 12 2008, 11:59 AM) [snapback]219097[/snapback]
I can say it's either Roman or Latin, but what the hell..?


Umm... Roman is Latin.

And now for something completely different.




WAR does seem like an interesting game, but I don't know that much about Warhammer (I have this sorta-friend who's obsessed with 40K, however). I also don't exactly have the income to support an MMO subscription... So I'll probably miss out on it.

Verbose
QUOTE(Metalcommand @ Jun 13 2008, 02:59 AM) [snapback]219097[/snapback]
I can say it's either Roman or Latin, but what the hell..?

Roman is Latin and that phrase is downright famous from the Punic Wars.

Cato the Elder, a famous politician known for speaking long on a great many topics, was reputed to have said that phrase at the end of all of his speeches. It means, In other matters, I reckon Carthage must be destroyed.

QUOTE(briambo @ Jun 13 2008, 09:41 AM) [snapback]219495[/snapback]
So it is possible to make an MMOFPS-RPG or something like that...Just use a different lvl'ing system, where rank is how expierenced you are in playing.

Except that rank has little or nothing to do with anything with how the races are balanced.

QUOTE(briambo @ Jun 13 2008, 09:41 AM) [snapback]219495[/snapback]
So if they would want to they can fit a Space Marine in. But as you said you only need 1000 SM's to fulfill a whole planet's IG force.

No, a Chapter of Space Marines guards galaxies.

QUOTE(briambo @ Jun 13 2008, 09:41 AM) [snapback]219495[/snapback]
But then again you have a whole lot of Chapters so you'ld have to limit those too. So say you create 100 SM chapters that would limit the Space Marine players to 100000 players

If an MMO gets more than one hundred thousand subscribers in total, it's considered a success.

And how do you balance the fairness of that kind of system? What, first in best dressed?

The reality is that there is a list of problems ten miles long because on a one to one level, there is no symmetry in the races. Their stories and abilities are balanced for a Tabletop game where you deal with dozens, even hundreds of troops at once. It's not as though there is an equal and opposite number. None of the sides in WH40k like each other at all. Space Marines are fine killing Imperial Guard if the IG don't do what they're told. Imperial Guard hate, fear and revere the Space Marines. Aside from the forces of the Imperium of Man (Space Marines, Sisters of Battle and Imperial Guard) there aren't even any tenuous alliances between the other races. Everyone fights everyone.
zimmie
im gunna be a Dark elf Disciple of Khaine. slash and healz. whats not to love? laugh.gif
Ada
I was interested at the time I was under the impression it would be an MMO of Dawn of War, now its my understanding that it will be more medieval, not interested. sad.gif
MantaLord
Yeah... Because Dawn of War is 40K; Not original.
Metalcommand
epic game by the way.
briambo
QUOTE(Verbose @ Jun 13 2008, 04:53 AM) [snapback]219645[/snapback]
No, a Chapter of Space Marines guards galaxies.

And a Chapter of Space Marines consists of 1000 of them...It's in the Codex Astartes, written by Big Papa Smurf Robute Guilliman (the now in statis pod residing Primarch of the Ultramarines)

QUOTE

If an MMO gets more than one hundred thousand subscribers in total, it's considered a success.
WoW has about 8mil players, and seeing how big a fanbase WH40k has i'd think they would easily get 100k players.

QUOTE

And how do you balance the fairness of that kind of system? What, first in best dressed?


Like I said use a rank system.
for example: Imperial guard starts out as Private with basic gear, the more you play and fight the higher your rank gets, the better your gear becomes.
Space Marine starts out as a Neophyte with the basic gear, even they get better gear as they progress in rank, and then let them choose at a moment to stay a normal space marine, become a space marine with terminator armor or become a dreadnaught.
Orcz start out as normal Boyz highest ranking orc player becomes a Warboss, other highranking players can choose between a varity of nobs or can become a Mek or Weirdboy or Doc
Tau would be a difficult one since you also have Kroot and those flying bugs, then you have the different castes but the ones who see most fighting action would be the Fire (normal army) and the Air (Navy) caste so start by choosing one of them, then again work you way up from soldier to *'Sas to *'O (the star is the name of the caste in Tau, Sas the lowest rank in Tau and O being the highest wink.gif ) and eventually you may become an Etheral (Aun) following the same rank system from Sas to O.

Well I think that explains enough....

QUOTE
The reality is that there is a list of problems ten miles long because on a one to one level, there is no symmetry in the races. Their stories and abilities are balanced for a Tabletop game where you deal with dozens, even hundreds of troops at once. It's not as though there is an equal and opposite number. None of the sides in WH40k like each other at all. Space Marines are fine killing Imperial Guard if the IG don't do what they're told. Imperial Guard hate, fear and revere the Space Marines. Aside from the forces of the Imperium of Man (Space Marines, Sisters of Battle and Imperial Guard) there aren't even any tenuous alliances between the other races. Everyone fights everyone.


You have the same thing in another MMO called RF online, 3 races fighting for dominance over 1 planet and it's resources. I've played it for a while since it's free nowadays and I've been in battles with one race and when you think it's all over the other one just pops in and starts fighting both, already weakened, forces. This all adds to the fun, everybody fighting everybody.

Imagine IG and SM fighting for something and suddenly an Orc Warboss call out a 'Waaaaaaaaaaaaaaaaaaaaaaaaagh' on the planet they are fighting on...I see IG and SM quit the fight they are having with each other and fight together against the Orcz.

It'll be one big slaughter, oh the fun! The fun!!


Verbose
QUOTE(briambo @ Jun 13 2008, 06:46 PM) [snapback]219808[/snapback]
And a Chapter of Space Marines consists of 1000 of them...It's in the Codex Astartes, written by Big Papa Smurf Robute Guilliman (the now in statis pod residing Primarch of the Ultramarines)

At least we still have our Primarch.

It's more than anyone else can say.

QUOTE(briambo @ Jun 13 2008, 06:46 PM) [snapback]219808[/snapback]
WoW has about 8mil players, and seeing how big a fanbase WH40k has i'd think they would easily get 100k players.

Just a little under 11 million, actually, and WoW is a stand alone success the likes of which has never been seen before. No other MMO has even come close.

And you're right, the property would probably sell more than 100k copies. Except to do it the way you're talking about, every one of those people would have to belong to the same server. And the first 100k are all Space Marines, from the sound of it.

QUOTE(briambo @ Jun 13 2008, 06:46 PM) [snapback]219808[/snapback]
Like I said use a rank system.
for example: Imperial guard starts out as Private with basic gear, the more you play and fight the higher your rank gets, the better your gear becomes.
Space Marine starts out as a Neophyte with the basic gear, even they get better gear as they progress in rank, and then let them choose at a moment to stay a normal space marine, become a space marine with terminator armor or become a dreadnaught.
Orcz start out as normal Boyz highest ranking orc player becomes a Warboss, other highranking players can choose between a varity of nobs or can become a Mek or Weirdboy or Doc
Tau would be a difficult one since you also have Kroot and those flying bugs, then you have the different castes but the ones who see most fighting action would be the Fire (normal army) and the Air (Navy) caste so start by choosing one of them, then again work you way up from soldier to *'Sas to *'O (the star is the name of the caste in Tau, Sas the lowest rank in Tau and O being the highest wink.gif ) and eventually you may become an Etheral (Aun) following the same rank system from Sas to O.

Well I think that explains enough....

Except that the neophyte Space Marine will be better than any Imperial Guard. Or it'll be so watered down as to not even be close to the source material.

Let's not go into the fact that there are far too many races to include them all and each and every race would be watered down and changed to the point of silliness to achieve balance.

I'm not exactly a diehard Everything Must Be True To The Canon fan but there's only one way that a WH40k game would even approach the sort of thing you're talking about and it's like bad fanfiction. The names are the same and they look the same but they have nothing in common beyond the superficial.
Metalcommand
QUOTE(Verbose @ Jun 13 2008, 01:04 PM) [snapback]219816[/snapback]
At least we still have our Primarch.

It's more than anyone else can say.
Just a little under 11 million, actually, and WoW is a stand alone success the likes of which has never been seen before. No other MMO has even come close.

And you're right, the property would probably sell more than 100k copies. Except to do it the way you're talking about, every one of those people would have to belong to the same server. And the first 100k are all Space Marines, from the sound of it.
Except that the neophyte Space Marine will be better than any Imperial Guard. Or it'll be so watered down as to not even be close to the source material.

Let's not go into the fact that there are far too many races to include them all and each and every race would be watered down and changed to the point of silliness to achieve balance.

I'm not exactly a diehard Everything Must Be True To The Canon fan but there's only one way that a WH40k game would even approach the sort of thing you're talking about and it's like bad fanfiction. The names are the same and they look the same but they have nothing in common beyond the superficial.


Never try, never win....
Verbose
QUOTE(Metalcommand @ Jun 14 2008, 12:54 AM) [snapback]219920[/snapback]
Never try, never win....

You're right!

Now I want a totally serious (none of that tongue in cheek bullshit) kart racer set in the WH40k world. Like Mario Kart only Warhammer.

It would totally rock.
Metalcommand
QUOTE(Verbose @ Jun 13 2008, 04:56 PM) [snapback]219922[/snapback]
You're right!

Now I want a totally serious (none of that tongue in cheek bullshit) kart racer set in the WH40k world. Like Mario Kart only Warhammer.

It would totally rock.



Instead of Mario Party, Warhammer Party ohmy.gif !!!! That would be SO-AWESOME!
Verbose
I think I broke my sarcasm again.
Metalcommand
QUOTE(Verbose @ Jun 13 2008, 05:19 PM) [snapback]219946[/snapback]
I think I broke my sarcasm again.


To break sarcasm gives me soooo much pleasure laugh.gif
Verbose
It's not you.

I just don't think it's working the way it usually does.
Metalcommand
Sarcasm is the nasty brother of anger wink.gif

But it doesn't work, cause I don't react the way you thought I would tongue.gif
Verbose
I don't usually do anger. Contempt and scorn, sure, but anger not so much.
niarBaD
I'm actually looking forward to Warhammer Online, because of the fact that it's being made by Mythic and I loved DAoC.

As far as those who want 40k not Orriginal, don't worry too much (well i'm worrying a lot) cause THQ and some other company (Game something I forget.) Are already plotting out a Warhammer 40k MMO. Though considering THQ isn't exactly known for MMOs >.> I wonder how good it will be.
Masakatsu
That would scare me. I would be interested in which crazy bastard would play as an imperial guardsman.
niarBaD
Well! We have it... Open Beta starts the 7th (even though its not really "open" so much as "preorder" beta) Official Launch is the 16th or so, I forget. Anyone else have it preordered?
reader
my friend is playing it now

he says he really likes it, but he had to revamp his computer in order to play it
niarBaD
Yea, i'm loving it. I've never been one for pvp but they did a good job with it here. My only issue is the fact that they have so many crammed onto so few right now wink.gif I can't wait till the full game is out and the population gets spread. (That and I need a bigger processor ;.; )

Also... pwn face trailer.

http://mythicmktg.fileburst.com/war/us/hom...nematic_08.html
chthonios
I had an idea for an online game system ages ago, just wish I had the skills and the funding to build it, but anyway, here goes.

Yuo start off in your 'starting region', like Northshire Abbey or the Valley of trials, that kind of thing. All around the place are the skill trainers.
You start off with only 2 skills. Cloth Armor and unarmed combat. you can then talk to ANY of the skill trainers to learn more abilities. For example
Magic : Fire, Frost, Lightning, Healing, Necromancy, Nature
Armor : Leather, Mail, Plate, Shield
Weapon : Sword, Axe, Mace, Polearm, Shooting, Duel Weild
Rogue : Stealth, Backstab, Filtch
Proffessions : Leatherworking, Blacksmith, etc etc etc

And so on.

You can pick any you want. for example, plate armor, swords, and healing magic (like a paladin), or pick Fire, frost, lightning and Necro (and be a Richard clone).

whats the balance. Well, the more things you pick, so the multiplier builds up for how much experience you need to level up.
Sure you could pick EVERY skill. but theyd never all fit on your actionbars and it would takes a week just to get to level 2!

Have the character you want to play, thats my idea.

I even concidered having more extreme skills appear at higher levels, but hay, such is life, itll never happen.
Verbose
Champions Online.

It's doing something like that. Superhero themed and it seems to have an interest style. I'm just not usually very interested in MMOs. The concept isn't really something I find appealing and the actuality isn't anywhere near the concept.
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