QUOTE(Verbose @ Jun 13 2008, 04:53 AM) [snapback]219645[/snapback]
No, a Chapter of Space Marines guards galaxies.
And a Chapter of Space Marines consists of 1000 of them...It's in the Codex Astartes, written by Big Papa Smurf Robute Guilliman (the now in statis pod residing Primarch of the Ultramarines)
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If an MMO gets more than one hundred thousand subscribers in total, it's considered a success.
WoW has about 8mil players, and seeing how big a fanbase WH40k has i'd think they would easily get 100k players.
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And how do you balance the fairness of that kind of system? What, first in best dressed?
Like I said use a rank system.
for example: Imperial guard starts out as Private with basic gear, the more you play and fight the higher your rank gets, the better your gear becomes.
Space Marine starts out as a Neophyte with the basic gear, even they get better gear as they progress in rank, and then let them choose at a moment to stay a normal space marine, become a space marine with terminator armor or become a dreadnaught.
Orcz start out as normal Boyz highest ranking orc player becomes a Warboss, other highranking players can choose between a varity of nobs or can become a Mek or Weirdboy or Doc
Tau would be a difficult one since you also have Kroot and those flying bugs, then you have the different castes but the ones who see most fighting action would be the Fire (normal army) and the Air (Navy) caste so start by choosing one of them, then again work you way up from soldier to *'Sas to *'O (the star is the name of the caste in Tau, Sas the lowest rank in Tau and O being the highest

) and eventually you may become an Etheral (Aun) following the same rank system from Sas to O.
Well I think that explains enough....
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The reality is that there is a list of problems ten miles long because on a one to one level, there is no symmetry in the races. Their stories and abilities are balanced for a Tabletop game where you deal with dozens, even hundreds of troops at once. It's not as though there is an equal and opposite number. None of the sides in WH40k like each other at all. Space Marines are fine killing Imperial Guard if the IG don't do what they're told. Imperial Guard hate, fear and revere the Space Marines. Aside from the forces of the Imperium of Man (Space Marines, Sisters of Battle and Imperial Guard) there aren't even any tenuous alliances between the other races. Everyone fights everyone.
You have the same thing in another MMO called RF online, 3 races fighting for dominance over 1 planet and it's resources. I've played it for a while since it's free nowadays and I've been in battles with one race and when you think it's all over the other one just pops in and starts fighting both, already weakened, forces. This all adds to the fun, everybody fighting everybody.
Imagine IG and SM fighting for something and suddenly an Orc Warboss call out a 'Waaaaaaaaaaaaaaaaaaaaaaaaagh' on the planet they are fighting on...I see IG and SM quit the fight they are having with each other and fight together against the Orcz.
It'll be one big slaughter, oh the fun! The fun!!