QUOTE (euology @ May 8 2009, 09:11 AM)

BAH!! Ran Ulduar with 22 people last night. Again

Got Flame Lev down with 1 tower up, Razorscale, Deconstructor and Council. Couldn't seem to get past Kolo tho, think those missing 3 DPS was killing us. The right arm just was not dying fast enough it seemed. It grabbed me one time and squeezed me for like 80k.
Rediculousness

Hopefully our 10man will get off the ground this evening and we'll get some loots.
Ugh 10 man was FUN! not really. Our OT is terrible, to the point of I'm beating my head on the wall hoping his account gets hacked by someone who can play it better and he doesn't report it.
Pally tank - Thorim - Thorim fight starts with an Arena and a side route (through adds, 2 giants, to reach thorim before 5 minutes are up).
One group has to keep fighting in the Arena to keep Thorim entertained.

This involves swarms of tiny dwarves rushing in, a bigger sentinel type, and a healing caster type. They come every 20-30 seconds, very easy to down.
So we took 1 tank, 1 healer, and 2 dps down the side route, and left the rest outside with the pally tank (Everyone clumped directly on him in the middle).
I'm not aware of what's going on because I'm the MT going down the side route, but apparently, our Pally tank couldn't grab AOE agro on the stuff coming down (the dps was attempting to hold back, but this meant the healers were dying!
It was ridiculous! It's practically Pally's nature to be able to hold a room like that! I would have mixed it up and sent the pally down teh side chamber, but you need interupts, stuns, and damage, and... oh yes, competency!
Grr. 5 wipes on Thorim and our druid healer said "Oh, I'm falling asleep I need to go"... >.<
So yes, suffice to say, the pally tank isn't running next week. He made many mistakes on our Tuesday run, he's made many this run, I'm not going to have him bring one of our ten man raids to a screeching halt.
*edits* Yes, Tichondrius, I made a warlock and got him to 6, so it's offical! (Once you hit 6, you have to hit 60...)
It's PvP, but it's pretty fun, from the tiny piece of Northshire I saw. For those of you who haven't played PvP and our cautious about it, it works like this. Certain zones are Alliance zones (if you're alliance and in them, you're not pvp!), certain zones are Horde zones (if you're horde, you're safe, alliance you're flagged), and other zones are neutral zones, where everyone's pvp (Stranglethorn vale for the loss?)