euology
Apr 27 2009, 05:10 PM
I missed Halloween entirely on my main...I was at the edge of wow burn out on alliance side and decided to dedicate that month to horde. So... I'll have to do Halloween again to get the mount
http://www.wowarmory.com/character-achieve...amp;n=QuillatheThe only one I'm worried about me completeing is childrens week, because I fail at loggin in everyday quite often.
Kimira
Apr 27 2009, 05:19 PM
I'm afraid I won't get Brewfest done, because whenever the mount drops, I never win it. =(....
Childrens week starts this weekend! I only logged on WoW yesterday to do the achievements, and lo and behold, I got yelled at for not wanting to do 25man OS. So, because I did, I auto won the Satchel of Spoils... =)....Poor raid was super pissed, and I was super confused on what was going on, and because I won the satchel, some mage wanted me to get on his Mammoth Mount, and I had no idea he was hinting that for like literally 10 mins, so I did and he drop kicked me in the magma hoping I'd die....It just shot me into the portal...LOL....
I seriously need to unfuck myself and do my achievements.....
Baeron von Bleat
Apr 27 2009, 05:25 PM
QUOTE (Kimira @ Apr 27 2009, 01:19 PM)

I'm afraid I won't get Brewfest done, because whenever the mount drops, I never win it. =(....
Childrens week starts this weekend! I only logged on WoW yesterday to do the achievements, and lo and behold, I got yelled at for not wanting to do 25man OS. So, because I did, I auto won the Satchel of Spoils... =)....Poor raid was super pissed, and I was super confused on what was going on, and because I won the satchel, some mage wanted me to get on his Mammoth Mount, and I had no idea he was hinting that for like literally 10 mins, so I did and he drop kicked me in the magma hoping I'd die....It just shot me into the portal...LOL....
I seriously need to unfuck myself and do my achievements.....
Wow... your guildies are mean... join the alliance <.<
Kimira
Apr 27 2009, 05:30 PM
QUOTE (Baeron von Bleat @ Apr 27 2009, 07:25 AM)

Wow... your guildies are mean... join the alliance <.<
It was only me and one guildie, who happened to be raid leader/ML...
Everyone else was a PuG...
And you figure out a way to talk blizz into allowing Horde make their char Alliance, and vice versa, since you can go from male to female, and I will. Until then, I pride too much in my achievements.
Baeron von Bleat
Apr 27 2009, 05:32 PM
QUOTE (Kimira @ Apr 27 2009, 01:30 PM)

It was only me and one guildie, who happened to be raid leader/ML...
Everyone else was a PuG...
And you figure out a way to talk blizz into allowing Horde make their char Alliance, and vice versa, since you can go from male to female, and I will. Until then, I pride too much in my achievements.
Seriously, we'll go on a wow date and do all the quests in every zone from start to finish! It'll be cute <.< In a WoW pleutonic sort of way... you can even be the man!
"Eek! Spider!" *runs away*
Kimi: "You're level 35, and that's a level 1 critter... it doesn't even count as a mob! Quit being a baby!!! Ugh! *squish*
"Hooray! My hero!"
Kimira
Apr 27 2009, 05:42 PM
QUOTE (Baeron von Bleat @ Apr 27 2009, 07:32 AM)

Seriously, we'll go on a wow date and do all the quests in every zone from start to finish! It'll be cute <.< In a WoW pleutonic sort of way... you can even be the man!
"Eek! Spider!" *runs away*
Kimi: "You're level 35, and that's a level 1 critter... it doesn't even count as a mob! Quit being a baby!!! Ugh! *squish*
"Hooray! My hero!"
LOL.....
You're awesome Kevin. <3....
I can transfer my 61 NE DK on Emerald Dream to your server I suppose....I'd hate to start off at so low a level again. I'd lose motivation to play fast.....
But I'd prob rarely log onto her. My priest is my baby, and will be the char I will always want to be on. However, if I ever transfer servers again....I suppose I can transfer my priest to yours, and like....Be that one Horde chilling with an all alliance guild LOL....
euology
Apr 27 2009, 05:46 PM
QUOTE (Kimira @ Apr 27 2009, 01:42 PM)

LOL.....
But I'd prob rarely log onto her. My priest is my baby, and will be the char I will always want to be on. However, if I ever transfer servers again....I suppose I can transfer my priest to yours, and like....Be that one Horde chilling with an all alliance guild LOL....
I'm the exact same way. I have a toon on the same server on alliance in a friends guild who is still lvl 33. Been lvl 33 for er.... 2 years or so now.
I have a grand total of 2 80's my priest (huggles) and my resto shaman on horde and the shaman I only log on 1. Sunday for RL friend horde raid day or 2. When I've had some alliance raiding burn out (which max is about 2 weeks).
Baeron von Bleat
Apr 27 2009, 05:48 PM
QUOTE (Kimira @ Apr 27 2009, 01:42 PM)

LOL.....
You're awesome Kevin. <3....
I can transfer my 61 NE DK on Emerald Dream to your server I suppose....I'd hate to start off at so low a level again. I'd lose motivation to play fast.....
But I'd prob rarely log onto her. My priest is my baby, and will be the char I will always want to be on. However, if I ever transfer servers again....I suppose I can transfer my priest to yours, and like....Be that one Horde chilling with an all alliance guild LOL....
No dk's, they bother me something fierce, hate that class.
Um, my one friend is practically begging to start new characters (he likes the grind a bit too much), and our third friend always drags us down and jumps back to his 80 when we just get going, but next time we start a fresh batch, i'll let you know (let me know playing times and such), and we can get at least three of us leveling together! Should be fairly easy. We'll even avoid bringing that extra armor stuff that would make us so over-powered and level faster! Cuz I'm just that nice. I wouldn't waste money on a transfer though, too much money, and blizzard has done a hell of a job stopping the two factions from mingling.
Kimira
Apr 27 2009, 06:07 PM
QUOTE (euology @ Apr 27 2009, 07:46 AM)

I'm the exact same way. I have a toon on the same server on alliance in a friends guild who is still lvl 33. Been lvl 33 for er.... 2 years or so now.
I have a grand total of 2 80's my priest (huggles) and my resto shaman on horde and the shaman I only log on 1. Sunday for RL friend horde raid day or 2. When I've had some alliance raiding burn out (which max is about 2 weeks).
Oh it's bad....
(Zul'Jin)
July 2005-
Made an Undead Warlock. Got her to 37, was tired of dying and slow casting. SO....
September 2005-
Made an Undead Priest. (My Baby) Stuck all the way with her. PvPed non stop, WSG mainly, (AV at 50) raided Westfall a lot. I was a PvPer. Which is WHY
October 2005-
Made a NE Hunter. Due to PvPing and questing, met this awesome NE warrior on my Undead priest. We became BBFs. (I still talk to him to this day.) Got her to 22.
October 2005-
Made NE rogue. Got her to 16.
November 2005-
Loved rogue so much, made an Undead Rogue. Got her to 19.
November 2005-Went back to mah priesty.
May 2006-
Got kicked off WoW.
September 2007-
Got WoW back. Started playin mah Priesty. Got her to 70 in January of 2008.
May 2008-
Transferred Priest from Zul'Jin to Dragonblight.....Writing that, I never realized that my char was on a server for a zone not even made yet.....
July 2008-Transferred Priest back to Zul'Jin.
August 2008-
Made a BE Hunter since I loved my NE hunter so much. She got to level 15.
August 2008-
Made a BE Pally. Always wanted one. Got her to 23. Transferred her to my second account.
Second Account-
Sporadically made a Troll Shaman, a BE Rogue, a Tauren Druid, and a Gnome Mage. All are sitting at level 5.
(Back to First Account)
August 2008-
Made a Dranei Warrior. Got her to level 12, deleted her.
(Somewhere in there I made a NE priest 3 times, and a NE druid. Never played them so I deleted them.)
September 2008-
Made a BE Paladin on Twisting Nether. Got her to 42. Transferred my Priest to that server because I loved it. Everyone knew me, I knew everyone. Had a guild falling out. Made a new guild with some of the guildies. Quit playing 3 days after WOTLK's release when I hit level 72.. Came back 2 weeks later, got to 75. Quit again for a month.
December 2008-Febuary 2009-
Came back and dinged 80. Raided. Had a guild falling out. Bounced between some guilds. Got tired of the bullshit. Transferred to Aegwynn.
Febuary 2009-
Quit WoW.
March 2009-
Transferred to Spirestone. Been there ever since.....
April 2009-
Transferred my 42 Paladin to Spirestone.
From August 2008, to today, I have made chars across 12 servers. Some I've ended up deleting, some I've kept. Highest is a 62 DK now on Twisting Nether. (Started her on Aegwynn.) They are random Alliance And Horde.
That's basically it in a Nutshell....With 4 years of game play, there is way too much lol....
Whenever Zul'Jin went down, we'd go to Twisting Nether to play our "Nut chars". We, as in my mom sister and like 5 friends. (Back in 2005.) We all picked an undead char and class, one male, one female, made them match, and whatever specc we were or name we wanted, included the word nut. (I was Shadownut, sister was Holynut. We were Undead priests. Me female, her male.) We even made our own guild..."A Bag Of Nuts." That is why I ended up on Twisting Nether with my Paladin/Priest.
Baeron von Bleat
Apr 27 2009, 06:40 PM
Meh, I tend to be less chaotic. Far less chaotic really. Started out with a warrior, got him to 30, made a hunter, got him to 50, pvp'ed like crazy, got him to 60, pvp'ed a lot, but never really played the end game content (40 man guilds? Too much work :/) Whatever. BC came out, my friend and I started new characters (draenai shammy for me, paladin for him), made it to 70, played a lot of instances, got my third friend to make a character, started a guild, played Khara (ALOT), leveled a new warrior to 70, switched between the two constantly.
Friend moved out, quit wow, started up a month before WotLK, found a new guild, did the rest of the 70 content, Wrath started, made 80 in a week and a half (with shammie), played around with heroics for a while (guild was well behind me in levels), convinced my priest friend to play again, leveled up my Warrior with him (so 80 shaman and 80 warrior), got my third friend to play again (drood), bought my guild back (for profit of 200 gold... you'd think they'd empty the bank before selling it to us...) and old guild collapsed right after, so moving to our renovated old guild was a great option.
I've got a few other characters, still have my level 61 hunter (so much work to gear him in BC content >.<), have a level 23 draenai paladin (she'll be holy eventually...) and a bunch of casters (priest, warlock, mage) all level 10-19. No rogues, because, well hate rogues. And I have a DK which I got to 61 and stopped playing. I really don't like the BC content at this point, did that forever and a half!. Still enjoy the old world content, of course it's all useless now, so I mostly bounce around doing dailies and just beating on random stuf (or raiding of course) with the two (and more recently pvping).
I think I'm happy without a strong healer... well, till my pally finally levels. Warrior is tank, won't change, shaman is elemental (rarely heals, but can do it well enough), but will not go enhancement. But now Elemental is pvp viable again!

Such chaos I cause. Aoe roots, aoe stuns, aoe knockback, self heals, massive damage. It's too much fun!
But that paladin I think is the last one I plan to ever make to 80. (Will make a new pally to level with ye Lici), but otherwise they're a lot of work. I would like maybe a warlock or a shadow priest for their evil dotting pvp'ness. I hate them so much. But otherwise I'm very happy with my characters, they feed well off each other

I just want to make a jewelecrafter out of both of em because jewels make the best enhancement >.< But my shaman stays leatherworking in hopes they make it better, and my warrior stays mining so he can one day cheaply build jewelcrafting... but he also stays herbing because it's the easy cash. Whatever! Jewelecrafting someday... Jewelcrafting/Enchanting when I don't need money anymore.
Kimira
Apr 27 2009, 06:59 PM
When I first started playing, it was because of my sister. Who actually played because of her at the time bf, who was my ex bf. I got into their guild. <THE DARKEST HOUR> My sister hated it because I got talked to a lot, and I had just joined, where everyone like, ignored her. I wasn't the most well liked in the guild because I was noobie, but, when the GM's decided to quit WoW in 2006, they gave it to 2 of the officers, who decided to disband the guild. Luckily, even though I was already kicked off WoW, I happened to log on that day, they gave me the guild. To this day, I hold one of the Oldest and first guilds on Zul'Jin....lol.....They came back almost a year or so later, at the time I wasn't on yet. I haven't spoken to them in about 3 years....I thought about rebuilding it, but made a new guild instead <Does It Better> We raided Kara a lot, never made it to any other instance. Guild fell apart a few months later, and then I gave it to my alt and Server transferred. Has 4 bank tabs, so I ain't gettin rid of that shit.
euology
Apr 27 2009, 07:02 PM
I'm even less chaotic than both of you heh.
Dec of 2004 - Started playing Quillathe the rogue on ShadowCouncil. Got her to maybe lvl 11 and found out a friend of my husbands had started playing on hellscream. I didn't know this friend but it was better than no friends at all.
Dec of 2004 - Started a new Quillathe the priest on Hellscream. Started a guild a few weeks later with another RL friend I got hooked on playing wow. We pooled our silver for the charter LOL. I was GM.
2004 - 2006 - Played Quill pretty much exclusively, lvld a NE warrior to 60 becuase my guild was alway shy tanks and healers. Figured being both I could play either in a pinch, found out I was a horrible tank, made my warrior a farmer. Tried for about a year solid to get us raiding and out of the 5man stuff, failed at every courner but I brought in well over 25 players to wow durning that time.
June 2006 - I left the Guild I GM'd because enough was enough and I wanted to see content and was tired of fighting with all my friends both in game and out of game. Ran all Azeroth Content to death save for Naxx 40man. We went in a few times and stupidly always tried Construct wing, we died horribly.
Feb 2007 - Raiding guild I was in broke up pre-BC as so many other did. I tried to stick it out and patch things up but to no avail. I left and joined the split off guild whom I'm still with.
April 2008 - some RL friends made a small "friends" only guild on horde. I was getting a little bit of Alliance BC raiding burn out (kinda hit a cock block in TK and SSC) and my husband had long since stopped playing alliance side. I hoped on horde and grinded my little orc shaman up to 70. We ran 10mans for a few months horde side on Sunday's untill Wrath hit.
Currently - still with NK on alliance side, lvl'd Quill to 80 first to get raiding on alliance side. Then dedicated a few weeks after to lvling my shaman on horde side. Now I raid Mon, Thurs, Sat, & Sun evening with Alliance and raid Sunday morning with my horde friends. Most other days I don't play wow at all, unless there's a stupid world event going on

. I'm constantly broke becuase I don't log any other time than for raids at this point and there fore do not do dailies.
http://www.wowwiki.com/User:QuillatheSeriously tho, I still have my full T2 set in the bank. I died a little inside when (wrath hit and I needed the bag space) I had to delete my Tier1 and my Dungeon Set (partially Dungeon 1.5 too

)
Baeron von Bleat
Apr 27 2009, 07:12 PM
QUOTE (euology @ Apr 27 2009, 03:02 PM)

I'm even less chaotic than both of you heh.
Dec of 2004 - Started playing Quillathe the rogue on ShadowCouncil. Got her to maybe lvl 11 and found out a friend of my husbands had started playing on hellscream. I didn't know this friend but it was better than no friends at all.
Dec of 2004 - Started a new Quillathe the priest on Hellscream. Started a guild a few weeks later with another RL friend I got hooked on playing wow. We pooled our silver for the charter LOL. I was GM.
2004 - 2006 - Played Quill pretty much exclusively, lvld a NE warrior to 60 becuase my guild was alway shy tanks and healers. Figured being both I could play either in a pinch, found out I was a horrible tank, made my warrior a farmer. Tried for about a year solid to get us raiding and out of the 5man stuff, failed at every courner but I brought in well over 25 players to wow durning that time.
June 2006 - I left the Guild I GM'd because enough was enough and I wanted to see content and was tired of fighting with all my friends both in game and out of game. Ran all Azeroth Content to death save for Naxx 40man. We went in a few times and stupidly always tried Construct wing, we died horribly.
Feb 2007 - Raiding guild I was in broke up pre-BC as so many other did. I tried to stick it out and patch things up but to no avail. I left and joined the split off guild whom I'm still with.
April 2008 - some RL friends made a small "friends" only guild on horde. I was getting a little bit of Alliance BC raiding burn out (kinda hit a cock block in TK and SSC) and my husband had long since stopped playing alliance side. I hoped on horde and grinded my little orc shaman up to 70. We ran 10mans for a few months horde side on Sunday's untill Wrath hit.
Currently - still with NK on alliance side, lvl'd Quill to 80 first to get raiding on alliance side. Then dedicated a few weeks after to lvling my shaman on horde side. Now I raid Mon, Thurs, Sat, & Sun evening with Alliance and raid Sunday morning with my horde friends. Most other days I don't play wow at all, unless there's a stupid world event going on

. I'm constantly broke becuase I don't log any other time than for raids at this point and there fore do not do dailies.
http://www.wowwiki.com/User:QuillatheAw, you just have to do the Argent Tournament though! It's too important! And something big is gonna happen with it, and that faction is gonna be important, and the money is too easy. You can do about ... 6-7 dailies there, and a bunch of them run the same stuff (x - kill 10 undead in Icecrown zone, y- kill 15 undead in icecrown zone, x2 - kill ghouls, gargs, and lieutenant with lance from mount, y2 kill gargs, lieutenant and commander with lance from mount).
Very easy stuff, good to grind, and you get quest rewards (cash or turn in tokens). Yeh, the stuff isn't that great, but you can get mounts and tabards! Yay for achievmenet stuff!
Trying to get both characters to do this, but it's just way easier with my shaman, and doing it twice is grr.
I'll try getting Baeron (my warrior) to do the egg hunting, but really, my shaman is my achievement whore, Baeron just tanks. That's his thing.
euology
Apr 27 2009, 07:15 PM
QUOTE (Baeron von Bleat @ Apr 27 2009, 03:12 PM)

Aw, you just have to do the Argent Tournament though! It's too important! And something big is gonna happen with it, and that faction is gonna be important, and the money is too easy. You can do about ... 6-7 dailies there, and a bunch of them run the same stuff (x - kill 10 undead in Icecrown zone, y- kill 15 undead in icecrown zone, x2 - kill ghouls, gargs, and lieutenant with lance from mount, y2 kill gargs, lieutenant and commander with lance from mount).
Very easy stuff, good to grind, and you get quest rewards (cash or turn in tokens). Yeh, the stuff isn't that great, but you can get mounts and tabards! Yay for achievmenet stuff!
Trying to get both characters to do this, but it's just way easier with my shaman, and doing it twice is grr.
I'll try getting Baeron (my warrior) to do the egg hunting, but really, my shaman is my achievement whore, Baeron just tanks. That's his thing.
I started some of that stuff last week, but haven't really had the time to hit em up everyday. Figure my plan will be for childrens week to knock em out everyday for 5 days straight no matter what. Kill 2 birds with one stone and all that heh.
Baeron von Bleat
Apr 27 2009, 07:26 PM
QUOTE (euology @ Apr 27 2009, 03:15 PM)

I started some of that stuff last week, but haven't really had the time to hit em up everyday. Figure my plan will be for childrens week to knock em out everyday for 5 days straight no matter what. Kill 2 birds with one stone and all that heh.
Do not kill your child! Evil evil evil.
You have to do the initial ones for 3 days, then the argent ones for 5 days, and the next ones can go indefinitely (and you repeat argent ones every 5 days for each faction on your side). Achievments that MAKE money, FTW!
Also, I need to finish my fishing/cooking/bandaging skills to round off those achievements, then it's just quests/exploration/holidays/raiding (with 1 or two heroic instance once left... ok, 10 heroic achievments, but still not that bad!)
*edit* and several dozen mounts/reputations/pets... <.< and those books which I can never catch in Dalaran, and that I've never read outside of dalaran... oh... and pvp, did I mention that? Ok, and some arena too... BUT THAT'S IT!
euology
Apr 28 2009, 12:37 PM
Don't know why we just can't seem to get a Monday raid together as of late.
Can't raid with 19 people

we had 30 on but 6 of them were not geared enough to be of any assistance really. Freakin frustrating
Baeron von Bleat
Apr 28 2009, 01:12 PM
That sucks. Of course we had the guild disband last night, for about 3 minutes. Apparently the GM had his account hacked (he was in vent convo at the time discussing plans with us but not online), and he was weirdly logging on and off, and then the next moment the guild was disbanded >.<
We reformed immediatly, and we've got a blizzard notified, but we lost all our precious bank slots.
We did manage to toss our 10 man Ulduar group together, and we successfully downed Frey and ... um... cat chick (The chick with a cat?) which is a ridiculously easy fight btw.
Freya is a bit tough if you don't down the triad of adds down at the same time, but on our third attempt we got that one easily.
And we made two attempts at Hodir, getting him to 50% the second time.
All in all, it was a good night, we probably would have made more progress if we weren't delayed trying to reform the guild and such till about 8:30.
This week we're trying 2 10 man Ulduar groups, and still running heroic Nax. Working to improve the slackers and get everyone up to snuff for 25 man Ulduar.
euology
Apr 28 2009, 02:25 PM
Oiy that's terrible! There's been a-lot of hacked accounts lately. I've been changing my wow password bi-weekly just incase. A guildy on my horde guild got hacked (again) and our guild bank was totally stripped again. Horde side our little guild of 12 RL friends has some shit luck. I've been hacked once, all our stuff stolen, and the guy that recently got hacked has been hacked twice. Just bleh.
Back to alli side tho: The 10man I was healing for last week ran some more of the instance over the weekend, and they got Hodir down. Guess they had the ele shaman take my spot as resto and my RL friend took another DPS spot who was MIA. He told me they didn't really read the strat, kinda skimmed over it. But a few wipes in figured out the jumping thing, the snow thing and the "make guy with buff run by raid members for 30sec damage buff to them" was about all there was to the fight from what he said. Oh and that the snow pile is glitchy.
They got him down pretty easily, but couldn't kill Freya. They had a really hard time with the triad, but I think they were mele heavy, which may have been part of the problem. /shrug
Zoran
Apr 28 2009, 02:39 PM
Transfered my UD mage to mah Alliances server, one of my guildies decided to fuck with me and turn me flagged. He forgot Fire mages hurt =D
Baeron von Bleat
Apr 28 2009, 02:39 PM
QUOTE (euology @ Apr 28 2009, 10:25 AM)

Oiy that's terrible! There's been a-lot of hacked accounts lately. I've been changing my wow password bi-weekly just incase. A guildy on my horde guild got hacked (again) and our guild bank was totally stripped again. Horde side our little guild of 12 RL friends has some shit luck. I've been hacked once, all our stuff stolen, and the guy that recently got hacked has been hacked twice. Just bleh.
Back to alli side tho: The 10man I was healing for last week ran some more of the instance over the weekend, and they got Hodir down. Guess they had the ele shaman take my spot as resto and my RL friend took another DPS spot who was MIA. He told me they didn't really read the strat, kinda skimmed over it. But a few wipes in figured out the jumping thing, the snow thing and the "make guy with buff run by raid members for 30sec damage buff to them" was about all there was to the fight from what he said. Oh and that the snow pile is glitchy.
They got him down pretty easily, but couldn't kill Freya. They had a really hard time with the triad, but I think they were mele heavy, which may have been part of the problem. /shrug
We did Freya first. What happens (At least in 10 man) is there's 6 waves of adds, three different types.
A. One big guy, does silence on everyone, but mushrooms spawn and standing under mushroom prevents silence, healers have to find one immediatly.
B. Triad - Casting Electric Elemental, Surging Water elemental, Snapper. Snapper gets a debuff that lowers speed by 5% but increases damage he does by 10%, so he has to be tanked at a slight range, and dps'd so he's rooted (20 stacks), every hit gives him a stack, and the surger has to pointed away from the raid cause he surges forward, but really, it's just three mobs killed Romulo and Julian style.
C. 10 flowers! They scramble around, hit lightly, have no agro table, but if they're killed, they do a 8k aoe hit. So have to down them one at a time or away from teh group. Shaman and frost mages (elemental shamans that is) aoe rooting makes em a bit easier, and spread out.
Also, she spawns a tree every 40 seconds or so, which if it reaches it's full growth heals everything for 40% so that has to be ranged down immediatly as well.
Waves come every 60 seconds. Fairly easy once your realize you have to down the triad at the same time, and the flowers have to be killed individually (all at once and raid wipe).
Enchancement shaman got the tier 8 gloves >.< Wasted...
sigh. But otherwise, pretty simple.
Biggest difficulty was the adds in that circle. We didn't read anything about them till we wiped twice. Turns out downing the adds one after the other is bad, and keeping them right next to each other is also bad. Who'd have guessed?
Baeron von Bleat
Apr 28 2009, 09:11 PM
For those of you who haven't looked it up, a lot of progression guilds are skipping Mimiron... want to know why?
-----Phase 1-----
On engage Mimiron immediately jumps into the Leviathan MKII. Ranged should spread out around him just outside the circle of mines. Melee other than the tank should group up behind the MKII inside the circle of mines. He will cast plasma blast every 45s. All healing should be on the tank unless someone is likely to die otherwise. Shock blast usually follows closely after plasma blast. The tank should run directly away from the front of the MKII and then reengage along the same vector after the blast, and hopefully face him the same direction.
Ranged dps / Healers who are hit by Napalm Shell do not need to move after being hit. The dot aura seems to have been removed on the live realms (10 man at least)
Healing on this phase is priority on the main tank, then people hit by Napalm Shell.
This phase requires a melee tank.
-----Phase 2-----
When Leviathan MKII is destroyed, Mimiron gets in the VX-001 Anti-personnel Assault Cannon. Everyone should move into close melee range as Mimiron is transitioning, taking care to avoid the mines.
Sometimes mines appear to despawn but are still active.
Once in melee range, everyone should spread out equally around the boss. Rapid Burst does minimal damage compared to the other attacks.
Rocket Strike causes a red target to appear on the ground. People must move out of this target within 3s or they will die. Only one rocket is fired each time in Phase 2. As soon as the dps observes that the
VX-001 is casting Spinning Up, everyone must move behind the VX-001.
Standing in front of P3Wx2 is instant death.
Healing in this phase is mostly AoE since the two attacks that you expect the raid to take are raid damage.
This phase is untanked.
-----Phase 3-----
When the VX-001 is destroyed, Mimiron gets into his Aerial Command Unit. Everyone should move into one third of the room, as marked out by the lines on the floor. The Healers and ranged except for the ranged tank should be in the back middle as far away from the bot spawns as possible. The range tank (or any ranged) needs to immediately pick up the boss. The melee tank(s) should start picking up the smaller bots that start spawning around the room.
Loot should be on Free For All during this phase so that the electromagnets can be picked up by melee. They drop off the Assault Bots. Once picked up, this item should be used underneath the Aerial Command.
Melee dps should be focusing on the small bots until he is pulled down by the electromagnet. At that point all dps should be on the Aerial Command Unit. Ranged dps should be on the bombs that spawn under the Aerial Command Unit and on the Aerial Command Unit otherwise.
Healing on this phase is focused on the range tank and melee tank(s).
This phase is range-tanked.
-----Phase 4-----
When the raid kills the Aerial Command Unit, Mimiron forms all of the weapons used previously into V-07-TR-0N. Each of the previous phase's targets have their own health pool and can be targeted separately. All three targetable sections begin this phase at 50% health.
The main tank needs to pick up the MKII the same as in Phase 1. The ranged tank needs to pick up the Aerial Command Unit the same as in Phase 3. From what we could tell, there is no threat reset between the phases. The VX-001 is still untanked.
The raid should stand either directly behind the main tank or directly in front of the main tank (directly behind the MKII). Ranged should be outside the land mines, Melee should be inside.
Due to the timing of the cooldowns on the current live realms, The first and third shock blasts happen very near in time to the P3Wx2 attack from the middle section. It is essential that the tank move away and approach back along a vector that does not pass in front of the VX-001. The P3Wx2 seems to start to the side of where the MKII is facing. Everyone should move behind the VX-001.
2 Rockets spawn at a time during this phase. They are still a one shot kill.
Dps should be split up between the 3 sections. They all need to die within 10s. Melee cannot reach the top section.
Healing on this phase should be split up between the melee tank, ranged tank, and the raid. The raid healer should switch to the melee tank during plasma blast.
This phase is melee and range-tanked.
Baeron von Bleat
Apr 29 2009, 06:58 PM
New updated! Ulduar keeps getting nerfed cuz it's "too hard'... meaning it's on it's way to being the next Nax! Hooray for easy content, easy loot!
Remember when wow was challenge? Getting 40 people organized, too much work. Getting 25 people, ok, little easier, but still near impossible. Getting 10 organized and capable, now we're talking! Oh wait, but the instance is tricky, make it easier! Hooray!
Oh well, hopefully they start ramping up the difficulty again.
Zoran
Apr 29 2009, 08:52 PM
QUOTE (Baeron von Bleat @ Apr 29 2009, 01:58 PM)

New updated! Ulduar keeps getting nerfed cuz it's "too hard'... meaning it's on it's way to being the next Nax! Hooray for easy content, easy loot!
Remember when wow was challenge? Getting 40 people organized, too much work. Getting 25 people, ok, little easier, but still near impossible. Getting 10 organized and capable, now we're talking! Oh wait, but the instance is tricky, make it easier! Hooray!
Oh well, hopefully they start ramping up the difficulty again.
What about me who is a complete complaining asshole cause I play with horrible inter webs D= And whom will never reach the "holy shit" status in WoW due to his geographical location? WHY! WHYYYYY!
reader
Apr 29 2009, 11:01 PM
QUOTE (Flufffy @ Apr 29 2009, 12:52 PM)

What about me who is a complete complaining asshole cause I play with horrible inter webs D= And whom will never reach the "holy shit" status in WoW due to his geographical location? WHY! WHYYYYY!
Because if you arent "hardcore" you don't count for shit, thats why
Nesstar
Apr 29 2009, 11:14 PM
Hard core !!!!
Well my hours are arse so getting anything besides a pug ulduar is near impossible and pugs are painful as hell in there atm
euology
Apr 30 2009, 12:04 PM
I agree with you Baeron.
Honestly in Ulduar i was expecting at least some grind fest for a month or so on some bosses :/ Hell even in BT we spent a good month wiping to Na'Jentus and he was the first boss.
So far the most we've worked on a boss in Ulduar was maybe 2 days. No we're not at Yogg but we only raid 4 days a week and most of the time for one of those we're short people. But I mean WTF 0_O we haven't really hit a total cockblock in there yet. Honestly it's a bit disapointing.
Make 10man easy mode ramp down that gear a bit and leave 25man more difficult. I hate progressing to fast, and we've already cleared half that instance, hell there was a guild that all took the week of on Ulduar's release off and guess what they did? Beat Yogg, in the first week!

I can say I do not honestly miss the days of endless pack clears and 15minute + boss fights from the 40man days. I raided 5days a week for 3-4 hours a night. It was like coming home just to go to work, sure the work was fun when you were learning said content, but once on farm who cared.
Bliz is trying very hard to prevent guilds from having to stack 1 class over another to defeat a boss. I understand were they are going...but... come on...

stop gimping everything!!!!
Baeron von Bleat
Apr 30 2009, 01:42 PM
I dunnoe if the past two weeks have been bad weeks or what, but we've had terrible attendance issues this week and the end of last. Maybe getting 16-19 people showing up, or even 21 yesterday, but only 17 of those where they need to be to do the Ulduar content.
And of course, whenever that happens, someone offers a DKP system, and things get all wonky... joy.
Oh well, we'll just figure it out as we go.
Zoran
Apr 30 2009, 01:51 PM
QUOTE (reader @ Apr 29 2009, 06:01 PM)

Because if you arent "hardcore" you don't count for shit, thats why
We'll fuck them, I'm going fishing!
QUOTE (euology @ Apr 30 2009, 07:04 AM)

I agree with you Baeron.
Honestly in Ulduar i was expecting at least some grind fest for a month or so on some bosses :/ Hell even in BT we spent a good month wiping to Na'Jentus and he was the first boss.
So far the most we've worked on a boss in Ulduar was maybe 2 days. No we're not at Yogg but we only raid 4 days a week and most of the time for one of those we're short people. But I mean WTF 0_O we haven't really hit a total cockblock in there yet. Honestly it's a bit disapointing.
Make 10man easy mode ramp down that gear a bit and leave 25man more difficult. I hate progressing to fast, and we've already cleared half that instance, hell there was a guild that all took the week of on Ulduar's release off and guess what they did? Beat Yogg, in the first week!

I can say I do not honestly miss the days of endless pack clears and 15minute + boss fights from the 40man days. I raided 5days a week for 3-4 hours a night. It was like coming home just to go to work, sure the work was fun when you were learning said content, but once on farm who cared.
Bliz is trying very hard to prevent guilds from having to stack 1 class over another to defeat a boss. I understand were they are going...but... come on...

stop gimping everything!!!!
Not everyone is as awesome as others, so of course people want it to where you don't have to break a sweat, or get frustrated with the darn thing and get angry. At 60 sure if your skilled at the job you'll do great and most people had patience, but from my experience not many people raided. My guild and like 5 more where the only raiders out there, some pugs here and there but thats it.
QUOTE (Baeron von Bleat @ Apr 30 2009, 08:42 AM)

I dunnoe if the past two weeks have been bad weeks or what, but we've had terrible attendance issues this week and the end of last. Maybe getting 16-19 people showing up, or even 21 yesterday, but only 17 of those where they need to be to do the Ulduar content.
And of course, whenever that happens, someone offers a DKP system, and things get all wonky... joy.
Oh well, we'll just figure it out as we go.
I like mah way better, "You don't have to come, but it would be appreciated!" We're casual so we are not going to chop your head off if you don't attend. We'll just replace you and keep the groovey train going. Not that hard to do.
reader
Apr 30 2009, 05:33 PM
QUOTE (Flufffy @ Apr 30 2009, 05:51 AM)

I like mah way better, "You don't have to come, but it would be appreciated!" We're casual so we are not going to chop your head off if you don't attend. We'll just replace you and keep the groovey train going. Not that hard to do.
but they arent casual, that is where the issue is
i read something interesting the other day
people are raiding 25 mans, and wearing that gear into 10 mans, and wondering why 10 mans are so easy.
the progression isnt supposed to be naxx 10 -> naxx 25 -> uld 10 -> uld 25
it is supposed to be naxx 10 -> uld 10, with the same format for the 25 mans
but then i belong to casual guild that hasnt even completed all 4 wings of naxx 10
Baeron von Bleat
Apr 30 2009, 05:52 PM
QUOTE (reader @ Apr 30 2009, 01:33 PM)

but they arent casual, that is where the issue is
i read something interesting the other day
people are raiding 25 mans, and wearing that gear into 10 mans, and wondering why 10 mans are so easy.
the progression isnt supposed to be naxx 10 -> naxx 25 -> uld 10 -> uld 25
it is supposed to be naxx 10 -> uld 10, with the same format for the 25 mans
but then i belong to casual guild that hasnt even completed all 4 wings of naxx 10
We're a casual guild, but we've cleared 25 Nax easily, and that's just cake at this point.
Ulduar - both 10 and 25, take a great deal of effort. And no, I'm not saying it's gear, it's level of competency. The ability to know the mechanics of a fight, what's going on, and be able to adjust when things go wonky is definitely much higher then any fight in Nax. All bosses have enrage timers, they all have quirks and bells and whistles. And it's no longer an ease thing. I don't mind if you don't want to raid that often, that's fine. Problem we have is two fold. Number 1 - People aren't showing up for raids, so we can't get groups into these isntances, and there are people signing up for stuff and not showing up.
Number 2 - Some of hte people who do show up are underperforming terribly. In a 10 man, one of our elemental shamans was doing 1.2k dps... That was below both tanks. You can't handle fights like that, especially with every boss having an enrage timer.
You need to be aware if you get an aoe debuff that blasts those around you, or if you're standing in fire to move immediatly, and a lot of other common sense stuff, that people aren't doing. No fight that I know of in Ulduar is tank and spank. Not one. You aren't going to have the freedom of "Tank pulls boss, heal tank, blast away boss, loot." They all require paying attention, moving, switching targets, using interupts, spreading out, if you're focused on, you move, etc.
So all those people who could sneak by in Nax because the really great players covered for them, well that's no longer an option. Problem is, all the crappy players want to go to Ulduar. Well, yes, before it didn't matter that you sucked, because we could raid with 9 man, and you weren't a liability because it didn't matter. But now when every part of the raid matters, and we have to hand hold you to know what to target, this isn't going to work.
>.< Sigh. SIGH!!!
euology
Apr 30 2009, 08:00 PM
Exactly Baeron.
We often 21 or 22 manned naxx. Yes we had 25 but it was like we had 20 really. There was a handful that just didn't pull their weight, and it wasn't an issue with gear it was an issue with the player, the rotation their talents and/or lack of pots and food buffs and lack of paying attention. Hell we even have a mage who is constantly inebriated and he can still manage to top most meter's but then we have a lock who also drinks while raiding and just dies because of lack of paying attention skillz and fails at DPS.
We have a solid 25 man who all perform pretty well, (maybe 2 sudo-slackers) but all 25 of us arn't always on. So we have to pull in the bottom feeders who just don't perform up to snuff. Unfortunately we are a casual raiding guild and have no rules for requireing certain spec builds, requiring pot buffs or requiring you to TRY HARDER. So often we have absolute shitty raid days.
I think Naxx made alot of our players who we actually had to a decent play lvl from BC start slacking again honestly. One to many tank and spank fights = lazier raiders.
Venine
Apr 30 2009, 08:05 PM
Ulduar is being nerfed to allow more casual Guilds to get their chance. They're nerfing the first 6 bosses or so as bait, the way I see it. Give Guilds some loot, and let them get confidence to actually try the deeper bosses.
The number of people complaining about how easy Ulduar is makes me laugh though. If it were easy, I expect your Guild to be on Algalon. Kills mean nothing now unless they're Hard Mode, and the best one thus far has Been Freya + 3 Watchers up. Well, that & Yogg with only 1 Watcher.
People are already having shots at Algalon, so we'll see how long it takes them to kill him with only 1 hour per week to kill him. It will split the best from the semi-good.
To be fair, I'll never see most of Ulduar, but that doesn't bother me. I'm just happy to read up on the QQs about the easy-mode, when they haven't had the balls or the 'time' to try Hard Mode kills. Oh well...
euology
Apr 30 2009, 08:10 PM
We have done hardmode kills, but still I'm not QQ I'm just disapointed that Blizz is AGAIN making everything easier in 25man's to accomodate slackers.
So they ease up the first 6 bosses, then people who suck at wow bitch again and they'll ease up the rest. I liked what happend at the close of BC, the introduced the patch, everybody got super buffed and guilds who couldn't get past reliquary in BT finally could so they could finally see Illidan. Guilds who were stuck on freakin Mu'ru could get through THAT easier.
I think THAT's the way to go. In the mean time, if you want to see content and have a guild full of sucky players or people who can't commit do 10man versions. Don't gimp the 25's.
Venine
Apr 30 2009, 08:16 PM
QUOTE (euology @ Apr 30 2009, 09:10 PM)

We have done hardmode kills, but still I'm not QQ I'm just disapointed that Blizz is AGAIN making everything easier.
They have no choice if they want to continue to make a serious profit.
If they don't make things easier, they run the risk of losing at worst, 2 million players or so? It's a dent in their profits to say the least. Not to a company like Blizzard but meh.
Sorry Euo, but we all know Blizz go for Casuals > Hardcore. Hardcore have their Hard Modes to crack at. At the end of the day they can't appeal to both and well, people can either take it and go along with the nerfs, or just quit the game & go complain somewhere else... People complained about SWP when it was nerfed, they still play. If they leave because of Ulduar then, well, lol... 3.2 & Icecrown to come & the Lore for Icecrown bosses is certainly looking Interesting just to begin with.
euology
Apr 30 2009, 08:24 PM
I just hope that at least IceCrown will be as difficult as BT for 25's. 10mans can be cake for all I care, but let the 25man version be hard.
Baeron von Bleat
Apr 30 2009, 08:25 PM
QUOTE (Venine @ Apr 30 2009, 04:16 PM)

They have no choice if they want to continue to make a serious profit.
If they don't make things easier, they run the risk of losing at worst, 2 million players or so? It's a dent in their profits to say the least. Not to a company like Blizzard but meh.
Sorry Euo, but we all know Blizz go for Casuals > Hardcore. Hardcore have their Hard Modes to crack at. At the end of the day they can't appeal to both and well, people can either take it and go along with the nerfs, or just quit the game & go complain somewhere else... People complained about SWP when it was nerfed, they still play. If they leave because of Ulduar then, well, lol... 3.2 & Icecrown to come & the Lore for Icecrown bosses is certainly looking Interesting just to begin with.
I do agree, hard mode should be serious, easy mode can be easy, that was their intent.
For instance, the crazy cat lady. Hard mode is to down her cat 9 times before killing her. Well the cat has a respawn timer once it dies, so we tried for the achievement. And it's easy enough (You actually have to stop dps'ing her to make this possible.) Then the cat respawned for the 9th time we were like "Yay, cake!" and that she enraged...
Yes, to be slow at all in this fight mean she enrages! Hooray! That was fun.
I love when you enter a fight, all like "Ok, we know it, let's go" only to find 20 seconds later with a hell of a headache and your ass is sore, and you're like "What just happened..." and Razorscale's all "You're now bearing my child! Muwahahha, er, Rawr" (cuz dragons don't go Muwahahahah... at least the drakes don't).
reader
Apr 30 2009, 09:13 PM
Ok now I am confused. You guys are complaining on one hand that it isn't difficult enough and then on the other saying that it is more difficult.
Either it is, or it isnt.
This isnt the BC raids, so I cant understand why everyone wants to compare the two. Blizz went a different route with this expansion because of the problems with the BC raids. Why would you want to bring that back?
All the QQing everywhere just drives me nuts.
I read a lot of WoWInsider, and 90% of the comments on that site are people QQing about the "ease" of everything in Wrath, and yet you KNOW that they haven't completed anything in the hard mode.
Why so much QQ?!! Why?
Venine
Apr 30 2009, 09:14 PM
QUOTE (reader @ Apr 30 2009, 10:13 PM)

Ok now I am confused. You guys are complaining on one hand that it isn't difficult enough and then on the other saying that it is more difficult.
Either it is, or it isnt.
This isnt the BC raids, so I cant understand why everyone wants to compare the two. Blizz went a different route with this expansion because of the problems with the BC raids. Why would you want to bring that back?
All the QQing everywhere just drives me nuts.
I read a lot of WoWInsider, and 90% of the comments on that site are people QQing about the "ease" of everything in Wrath, and yet you KNOW that they haven't completed anything in the hard mode.
Why so much QQ?!! Why?
My point exactly. They just want to degreade Blizzard for making wise moves raid-wise while praying for nerfs so they can actually get into Ulduar itself.
I admit I've only just got inside after finally downing Ignis (Glitched on our Server after 3.1.1A melee swings hitting for roughly 20 - 24k on a buffed 10 man tank. Took them two days to hotfix our server, so meh... *shrugs*
Either way, whether I see more of Ulduar or not, the 3.2 raid & Icecrown, I don't mind. I'll still be watching the videos and reading up on the bosses & their quotes quite eagerly.
euology
May 1 2009, 12:35 PM
Meh, sometimes I just want to feel like I'm leet just because I'm in a zone. Not because we can do an achievement

/end leetism
Anyway we got a few more Ulduar achievements last night. One shot Flame Lev with a tower up again, One shot razorscale and got the A Quick Shave Ahcievement. 2 attempts on descontructor as we had a none paying attention pull (i missed last week) so I got Nerf Engineering and Nerf Gravity Bombs.
Then something happened and things kinda started falling apart, which pissed me off beyond all measure. It was just wipe fests after that and we called it.
We have 1 healers who I swear has a sleep disorder, once 10pm EST time hits, tanks just die. It's really freakin agitating!!! /end rageout

There's this half of me that wants to app for our top raiding guild and this other half that really does like the guild im with. As people they are funny and very cool but sometimes when raiding I just want to keel them all!!

Oh and Baeron, if you still have an ID availble with Flame Lev up, make sure your drivers get turned into bunnies as well as your raid leader. You can drive the vehicles as rabbits and ready checks are funny coming from a bunny.
Baeron von Bleat
May 1 2009, 02:13 PM
... Bunnies? You are so strange all the time <.<
Lol, will have to do it.
Oh, not sure if you've done it, but the orphan stuff is annoying. I was running some pvp stuff with my warrior for no apparent reason, just running AV over and over (he's a tank, and I don't have the gear for pvp, so I just have him run tank specced in AV, as he's actually useful).
It was a lot of fun actually, we had 11 wins in a row as Alliance! Which never happens in my battlegroup. On a holiday weekend if you grind AV, you're pretty much winning maybe 3 matches?
Horde just know how to mess us up royally.
But yah, apparently warrior tanks are just a really fun way to mess with people (reflecting, stunning, interupting, purging maniac with a fear, and no normal fear of death). I got AV all-star (nice achievement), and a few minor ones.
Lesson learned, defense should not focus on getting GY's back but actually capturing Stonehearth and Icewing (and North and South Bulduar). A fully buffed Vanthral can two-three shot any tank, and it forces them to try to kill the warbringers (and unless your highly organized, raids tend to screw this up alot).
So keep your towers alive, and down their towers, (I can definitely rough tank Drek with only one tower down with good healers, and with 2 towers or more it's cake.)
Orphans, however, are annoying.
My warrior's orphan didn't count my daily >.< So that means six consecutive days of logging in... so angry...
And you have to run around doing their quests (easy), getting the bg achievements for em (less easy...) and of course getting the food for them is going to be a rather insane time of it. I hate world events... I have to spaz out and accomplish them and they totally make me reliant on being on WoW >.<
Oh, Ulduar update, we almost 9 manned Thorim (he's a VERY easy Keeper, easiest so far, and we've only not attempted Mimiron, and from what I read, he's a beast).
But we also had our enhancement shaman/elemental shamans trading off the third healer position. Which meant Hodir was a rough fight (god, mean fight really). There's something cruel about blizzard when they give a boss an ability that lets them two shot tanks AND hit the raid for 4k every 2 seconds for 20 seconds. Frozen blows are evil.
I think if I had a full Nax 25 set, I might have a chance at keeping everyone up, actually we did fairly well, it's just a matter of a few people getting hit by icicles, no one bringing frost resist gear (I definitely would suggest at least one piece minimum), and a few glitchy snow mounds (standing in snow mound prevents Flash Freeze (ice cube lock that needs to be attacked/broken out of), and I think the gear I have stood up, it's just a matter of getting people to move, and having all the other healers stay alive.
euology
May 1 2009, 04:46 PM

Ahhh.. our raid leader.... telling us what to do

Hahahaha The way he say's "Just Die" over vent is what really makes this great, it's just so defeated and irritated.
so... to all the guilds who fail hard at bosses... just remeber... "Just Die"
Zoran
May 4 2009, 01:47 PM
I've been promoted to Off-Tank (Oh boy!) And getting quite a bit of compliments of being a really good tank. A 25 wanted me to main tank it but I turned them down. Cause usually its a bunch of douches ninjaing gear!
Anyway, I'm surprised how "successful" I've become. I acquired a solid income, a goal, and a role in the game and becomming quite good at it.
Baeron von Bleat
May 4 2009, 03:58 PM
QUOTE (Flufffy @ May 4 2009, 09:47 AM)

I've been promoted to Off-Tank (Oh boy!) And getting quite a bit of compliments of being a really good tank. A 25 wanted me to main tank it but I turned them down. Cause usually its a bunch of douches ninjaing gear!
Anyway, I'm surprised how "successful" I've become. I acquired a solid income, a goal, and a role in the game and becomming quite good at it.
Bear tank?
I strongly dislike how effective they've made bear tanks now, btw. Mitigation and dodge equivalent to other tanks, but they have a 30-40% larger health pool. Our druid bear has 50k hp buffed! How does a warrior ever hope to compete with that without purely gemming/enchanting/gear tweaking for stamina?!
I'm liable to hit the 540 defense mark and then just beef stamina (Screw strength/dodge/parry/block!!!)
Hate blizzard so much sometimes.
A tank to blizzard is just some huge hp well that takes damage.
Why give us mitigation abilities like dodge/parry/block if you're just going to put us up against bosses that do 24k hits, and if we, by some random chance in hell (or as blizzard has determined, ALWAYS HAPPENS), get double hit, we're dead.
Seriously, screw you blizzard.
I like other classes where you can decide to tweak crit/int/haste/spell power, etc. There's better stats, but there's options and tweaking.
Warriors have always been pushed for stamina stamina stamina. Grr.
Venine
May 4 2009, 04:32 PM
They nerfed Bears & knocked off 10% of their HP in the last patch with the change to Ferocious Survival or whatever it is. Every tank class is suited to specific fights.
Druid just sit there & take damage - Useful on a fight like Vezax where the Add hits harder than the boss.
Warriors - Good for reducing Incoming damage from burst attacks to ease things on healers (Shield wall, last stand etc)
Paladins are the main AoE tanks still I like to think, and were good in Naxx as they could always pick up should a pull go badly and the DPS go into an AoE frenzy as per usual.
DK's are a mix really, but I prefer Blood tanks to Frost.
End of the day, every tank has it's pros & cons. Druids can take damage yes, but they suck at avoiding it.
I was watching the US First Hardmode Freya kill - 3 Keepers, they used a Warrior tank. Yes, he was taking 18 - 26k Blows, but he had 2 healers & most of the damage he had migigated came from Parries, partial Blocks & Dodges. He tanked one Keeper & Freya for some 15 second surviving thanks to Parries & Blocks alongside some insane healing.
Blizzard haven't made Tanks a Stamina fiend, only Druids should stack Stamina due to the Bear Form & Talent buffs to their overall HP. Every other tank should gem for Stamina, Defence rating or whatever gem you need, most I know going all out for Stamina, unless they like a Socket bonus upon which they'll grab a Parry gem or two.
I've seen some god awful Druid tanks and yes they could soak up damage, but they were awful tanks. I've seen amazing tanks who tanked Heroics with 14 - 15k HP starting out with the defence cap & maybe 1 or 2 pieces of normal gear. The healer had sub=par / average gear but they were far better tanks than the Druids. The number of times I've watched the Combat Log & seen <Name> Parried <Mob>'s swing when he was on 5% HP or so is something.
Druids? Dodge or <Bang> Overkill.
Baeron von Bleat
May 4 2009, 04:58 PM
Ah, misconception! The Tree you saw in the Freya Hard mode kill was not a keeper! There are three keepers, and though you don't kill them to enter hard mode, they do not enter the fight (god... if you ever fight these keepers, you'll know why).
For sheer sake that each keeper would need to be tanked (making a total of 4 tanks required), each one up gives her an extra ability.
In the fight, there are actually three variety of waves of adds she summons. 10 little plant things, a group of 3 adds (water elemental, lightning elemental, and a snapper), or an Ancient (big guy, hits hard, does aoe silence, the guy being tanked by the warrior

)
But yah, I know I mitigate well. I've got 29k hp with post heroic Nax gear, and the reason I'm not pushing the 33k mark is because all of my gems/enchants/etc are pushing strength (block value, damage, tps), defense, parry, dodge, and block.
Why? Well, I mitigate (block/parry/dodge/missed) 82% of the time. I'm fairly sure there's a cap somewhere, but this is due to my nature. When I fought Prince Malchazar, he did crushing blows (grr), so the way the warrior mechanic worked was every 10 seconds you would block twice, but once you blocked twice, you were reliant on your regular mitigation. When he was going nuts with this swings (and you were unfortunate enough to block twice in a row at the beginning of your block cycle), well, you were prone to be smacked, hard. So I raised my mitigation to the max ever, and didn't have the full hp that the other tanks did.
Yes, they laughed and pointed, and mocked me. Well, they found out that sometimes when healers panic and screw up, and miss a heal or two, they die. While when I was tanking, I could pretty much tank forever sometimes before even taking a hit! It was glorious.
Hodir annoys me, he hits way too hard with his frozen blows, and I probably have to tweak my frost resist set to work on this. In the meantime, life goes on
Venine
May 4 2009, 05:11 PM
Correct. Seems I mis-read the list of adds that spawn, though I am fairly certain the Keepers spawn throughout the fight, at least in a lesser form. It makes sense to me, 3 Keepers, 3 of the massive Ancient-of-War styled adds spawning, either way, you can still parry, block & such a Boss' attack.
There is a mitigation cap, though I'm unsure of it myself. I think it is slightly less than 82%, though there was that one Rogue who become Untouchable & tanked both Gruul & I think it was Mother Sharaz.
If you were taking Crushing Blows then you weren't Defence Capped, though I believe you said earlier on that you are indeed defence capped now. I think the miniature 'Frenzy' of Malchezar was to make sure your healers hadn't fallen asleep during the fight. I say this because whenever we did Malchezar our Infernals glitched & remained up (permanently) or we ended up standing in the doorway with the Tank just inside max range, which made it fun when an Infernal landed & blocked LoS.
Oh well. I'm still not past Ignis on the Ulduar front & doubt I ever will be, but it's fun to learn strats & such for other bosses. Hodir seems like a fight based on how much asistance you want from the Adds within the room itself, alongside how hard your DPS, can, well, do their job.
Personally the best Hard Mode & Normal Mode I've looked at is Mimiron, dude looks like a doozy, which makes it even more funny due to him being one big mechanical Gnome...
Baeron von Bleat
May 4 2009, 06:03 PM
QUOTE (Venine @ May 4 2009, 01:11 PM)

Correct. Seems I mis-read the list of adds that spawn, though I am fairly certain the Keepers spawn throughout the fight, at least in a lesser form. It makes sense to me, 3 Keepers, 3 of the massive Ancient-of-War styled adds spawning, either way, you can still parry, block & such a Boss' attack.
There is a mitigation cap, though I'm unsure of it myself. I think it is slightly less than 82%, though there was that one Rogue who become Untouchable & tanked both Gruul & I think it was Mother Sharaz.
If you were taking Crushing Blows then you weren't Defence Capped, though I believe you said earlier on that you are indeed defence capped now. I think the miniature 'Frenzy' of Malchezar was to make sure your healers hadn't fallen asleep during the fight. I say this because whenever we did Malchezar our Infernals glitched & remained up (permanently) or we ended up standing in the doorway with the Tank just inside max range, which made it fun when an Infernal landed & blocked LoS.
Oh well. I'm still not past Ignis on the Ulduar front & doubt I ever will be, but it's fun to learn strats & such for other bosses. Hodir seems like a fight based on how much asistance you want from the Adds within the room itself, alongside how hard your DPS, can, well, do their job.
Personally the best Hard Mode & Normal Mode I've looked at is Mimiron, dude looks like a doozy, which makes it even more funny due to him being one big mechanical Gnome...
Note on Crushing/Critical
Defense capped works to prevent Critical hits - that's the 540 mark.
Crushing blows were Blizzards stupid and jerk reaction to some bosses. For some bosses, Blizzard felt to add Crushing blows, which worked out as such.
Miss/Parry/Dodge%>Block>10% Crushing>Regular hit. All taken out of 100%.
So percent to be missed/parry/dodge then percent to block then 10% to crush, and what ever's left over is regular hit, all on a "100 sided die".
Roll die, what ever number it lands on, that's what happens.
So if by some act of god you had 100% total of miss/parry/dodge, things wouldn't hit you. Anything left over would check your block rating, and then next 10% was crush, and anything left over was hit.
So for bosses like these, you'd be relying on your block to fill in the gap (or for druids, you'd just be trusting your massive HP to fill the gap). This made healing a druid more consisent, but less random.
Paladins have 10 blocks adding 45% chance to block, so their chance of being crushed could be negated entirely.
Warriors have 100% chance to block for 2 blocks every 10 seconds when skill was up.
Yes, it meant that if you were able to blast past those 2 blocks (malchezar luck) you could be crushed hard and fast.
Not every boss could crush, and most of the bosses who could attack slower so you weren't at risk of being blasted through that. Melchazar was a freak in that regard, and they eventually tweaked that to make it so when he was dual wielding those axes, he couldn't get a crushing hit (because he would swing up to 8 time every 10 seconds, meaning warriors were at heavy risk of being crushed, killed (crushing hit was 8k-9k hit, and the ability of healers to heal huge right at that time was limited).
They've changed mechanics since to not have crushing blows (i think <.<)
Venine
May 4 2009, 06:16 PM
QUOTE (Baeron von Bleat @ May 4 2009, 07:03 PM)

Note on Crushing/Critical
Defense capped works to prevent Critical hits - that's the 540 mark.
Crushing blows were Blizzards stupid and jerk reaction to some bosses. For some bosses, Blizzard felt to add Crushing blows, which worked out as such.
Miss/Parry/Dodge%>Block>10% Crushing>Regular hit. All taken out of 100%.
So percent to be missed/parry/dodge then percent to block then 10% to crush, and what ever's left over is regular hit, all on a "100 sided die".
Roll die, what ever number it lands on, that's what happens.
So if by some act of god you had 100% total of miss/parry/dodge, things wouldn't hit you. Anything left over would check your block rating, and then next 10% was crush, and anything left over was hit.
So for bosses like these, you'd be relying on your block to fill in the gap (or for druids, you'd just be trusting your massive HP to fill the gap). This made healing a druid more consisent, but less random.
Paladins have 10 blocks adding 45% chance to block, so their chance of being crushed could be negated entirely.
Warriors have 100% chance to block for 2 blocks every 10 seconds when skill was up.
Yes, it meant that if you were able to blast past those 2 blocks (malchezar luck) you could be crushed hard and fast.
Not every boss could crush, and most of the bosses who could attack slower so you weren't at risk of being blasted through that. Melchazar was a freak in that regard, and they eventually tweaked that to make it so when he was dual wielding those axes, he couldn't get a crushing hit (because he would swing up to 8 time every 10 seconds, meaning warriors were at heavy risk of being crushed, killed (crushing hit was 8k-9k hit, and the ability of healers to heal huge right at that time was limited).
They've changed mechanics since to not have crushing blows (i think <.<)
I know the defence cap is for crits, but I'm fairly sure that crushing blows & crits are effectively the same thing by principle? I've never noticed the difference between a crushing blow and a crit really, other than a tank surviving a crushing blow, but not a crit. Had an un-capped Tank in Romulo & Julianne, dropped like a sack of spuds when he tried to off-tank Romulo.
Silly mistake putting the OT on Romulo, but we quickly replaced him with our Guild spare & switched the tank roles around; lesson learned.
Mhm, isn't the ability to block the next 2 attacks Shield Block, or something to that effect? Been a while since I played my Tank, though he is still sat back at 70... =\. Oh well, crushing blows are still within the game I think, and if they're not, then, well... throw them on Hard Modes & lets give Guilds an even bigger challenge, as if burst healing on Ignis like a maniac wasn't hard enough pre-nerf.
carcer
May 4 2009, 09:47 PM
I tried wow through the trial, didn't enjoy it, seems like the enjoyment you get out of it is towards end game where you get the satisfaction of accomplishing a difficult goal in a large coordinated effort. Frankly I feel there are more constructive and productive ways to get the same level of self satisfaction that require the same amount or less time. In fact I think I will make a thread on it.
reader
May 4 2009, 10:59 PM
QUOTE (carcer @ May 4 2009, 01:47 PM)

I tried wow through the trial, didn't enjoy it, seems like the enjoyment you get out of it is towards end game where you get the satisfaction of accomplishing a difficult goal in a large coordinated effort. Frankly I feel there are more constructive and productive ways to get the same level of self satisfaction that require the same amount or less time. In fact I think I will make a thread on it.
The end game is where blizzard puts most of its focus, thats true, but for me I always enjoyed questing and having fun with people. If you just played the trial then you most likely didn't have anyone to play with or talk to, which inhibits your fun level.
But since you have made it clear that MMOs are a waste of time, a "hamster on a treadmill", as it were, then it truly isnt a loss having you not play.