Help - Search - Members - Calendar
Full Version: WoW
Looking for Group » Forums > LFG Main Forums > General Discussion
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62
Redington
Titles from achievements?
Doomlet Omlets
Anyone gone to blood furnace realm to come see runemonger? hes lv 66 dk respecced frost just today.
Baeron von Bleat
So... off time to post, but we just ran Nax in 2 hours and 15 minutes. Amazing? Achievements Accomplished -

Patchwerk - 3 minutes (2 minutes and 59 seconds to be exact... we had a healer start dpsing, and I forgot my weapon buff until 1 minute 30 into the fight > head smack <

On to Thaddius! - Shocking? Absolutely

Quick round of Disease quarter - Safety dance. We danced cuz we wanted to

Spider Wing - Spiders freak me out... Arachnaphobia for the win

Military - Saph - KT... Ok, no achievments... but wait... The Undying anyone? Spectacular raid night.
Unholy_Twist
Last nights raid sucked ass. 2 hours wasted. Basically took 3 tanks and 1 and a half healers. One dps that really doesn't know her toon, and one guy doing school workd and fucking everything up. All we downed was first bosses in Arachnid quarter and Construct. Wasted night.

We were three ppl short so went and just got bodies thinking we'd go ahead a gear them. I was against but saw little choice. BUT no one wants me to recruit more people so screw them.
euology
sad.gif

Sounds very frustrating Unholy. Sorry to hear all that :/

Venine
If you're gearing people it's hardly surprising they don't want to recruit anyone, but then again if you're lacking some classes / Healer, DPS or Tanks then just recruit anyone, forget what they say, they clearly don;t have a clue; Better yet, leave for another Guild.

Still, as we're only a 10 man raider bunch on Fridays/Saturdays, we're just going easy really. Switched our regular Naxx clearing run on a Friday for our first serious attempt at EoE. Best people we've got, should be able to down Maly if we got him to 47% With 2 Undergeared DPS & 2 Undergeared Healers.

Naxx moved to Saturday as we seriously need to gear some spare healers & tanks, yet the only people signing up thus far are the DPS alts of our Tanks/Healers so it's not really that productive, or at least it's not looking that way on paper >.> Silly Guild.

Still, hopefully the 25 Naxx PuG on Sunday should go further than Gluth, typicall I didn't go last week & they cleared everything aside from 4 Horsemne, Saph & KT =\. Damn luck.

Also, why is my server so devoid of Shaman Healers outside the top raiding Guilds!? Same with Resto Druids actually... we have 1 Shaman Healer, alt of a Retadin, no Druid healers outside of mine (73) or one of our tanks if he respecs... Yet we have 2 Paladin Healers & 5 Priests.. 1 Paladin Tank, 1 Warrior Tank, 3 Druid tanks... No DK tanks as of yet. Bleh... We're so messed up for a very casual raiding guild.
Doomlet Omlets
Come see my toons on Blood Furnace realm!
look at sig for further info.
Tahono
Tahono-80 Resto Druid biggrin.gif

I know what I'm doing don't worry wink.gif
reader
QUOTE(Baeron von Bleat @ Feb 24 2009, 10:44 AM) [snapback]382749[/snapback]
So I'm determined that our warlock's greed for personal dps is choking off the raid dps.

They use curse of agony, both of em. Which is a lovely curse, does fun damage, etc. I don't even know what it does.

But I know what it doesn't do. It doesn't lower the target's resistance to Fire/Shadow/Nature/Frost, or add 10% spell power to spell attacks.

And I'm sure their lovely ticking spell does less damage then a combined 10% extra from all the caster dps (mages, boomkin, ele shaman, shadow priest, and yes, other warlocks).

They're bloody meter readers is what they are!

Grr... it's like an elemental shaman refusing to drop a wrath of air totem because he wants to increase his personal dps, so he drops a flame totem every time!


you are talking about curse of elements, which does makes a target more susceptible to arcane, fire, frost, nature and shadow damage and spells. you need to make sure you specifically ask for that curse since it doesnt do anything for their dps, other than a slight buff. it would most likely be used by a destro or demo lock instead of an affliction lock. CoA is a great damage dealing curse, and is suggested for the roations from all the people in "the know"

i know i personally use CoA, but i am an affliction lock and i should be using it. if my guild asked me to, i would expect there to be a fire mage, a shadow priest and a balance druid who needed the added buff.

which one are you talking about that adds 10% spellpower?


Baeron von Bleat
Curse of Elements. Apparently. It lowers resistance to those types of spells, and adds 10% to the spell power of spells against it, or so I've been told by someone who can read the latest skill description.

And as of 3.1 their elinating the talent bonus and just making it that good without having to spec into it.

And all you need is a mage and an elemental shaman, or a priest, or even another warlock, because one of those buffs is going to help the other lock as well!

elemental shaman, warlock, mage, shadow priest, boomkin, hunter/rogue slightly (poisons tick as nature damage), deathknight (their diseases tick as shadow damage), etc.

Everyone except Rogues really.
reader
QUOTE(Baeron von Bleat @ Feb 26 2009, 12:48 PM) [snapback]384117[/snapback]
Curse of Elements. Apparently. It lowers resistance to those types of spells, and adds 10% to the spell power of spells against it, or so I've been told by someone who can read the latest skill description.

And as of 3.1 their elinating the talent bonus and just making it that good without having to spec into it.

And all you need is a mage and an elemental shaman, or a priest, or even another warlock, because one of those buffs is going to help the other lock as well!

elemental shaman, warlock, mage, shadow priest, boomkin, hunter/rogue slightly (poisons tick as nature damage), deathknight (their diseases tick as shadow damage), etc.

Everyone except Rogues really.


i looked up that curse on wowwiki and it doesnt say anything about the +10% spell power, just the lowering of resistances. i do know that locks will have new talents in the new patch. apparently syphon life will now proc when you cast corruption, but you will still have to spec into the talent. i hadnt heard anything about curse of elements. i will have to take a look into it.

other than dps, the main reason i dont think to use it is because of something i read (which could be wrong, so im sorry if i am) about how mages have something else that basically cancels out the use of the curse. this was a while back so they might have changed that.

just remember, that particular curse lasts for 5 mins, and during that time, no other curses can be used by that warlock if they want to keep that up. for affliction locks, all of their dps (outside of a few SBs) is in the dots, and when you dont have dots going off, your dps suffers. now i understand what you are saying about it helping their shadow spells, but from what ive read, it isnt really worth it to use, even with the bonus it gives. the other curses are more efficient. if you arent going to use CoA, you should probably use Curse of Doom then. at least you will get a doomguard and get that bonus dps.

since you say that you run with two locks, maybe have them rotate using the curse per each boss fight. that way it is kept fair to both of them and their overall dps wont suffer too much. i know when i run with another lock we take turns with pets, and providing stones. that kind of system would appeal to me if i was really focused on dps output.
euology
Naxx 25 man last night. Ran with 24 raid members then 21 ish for the last 2 wings. Since we have a chunk of people that have to log at 11pm EST for sleep time 1 of them being a healer we've started clearing the harder wings first and leaving Arachnid for last. So basically a 4 wing clear in 3 hours and 30ish min.

Just got Saph and Kal left for Sat, and we'll probably kill Maly and Sath with 2D too. Blizz needs to open Uldur, we're down to two raid nights a week 0_o

A RL friend of mine a feral druid, kept /w me the whole night because he was pissed I was out DPS'ing him. I didn't get a chance to post the WWS report but I didn't think I was pushing more DPS than usual 0_o. Only significant differance I could think of is I wasn't with the hunters this run, but with the ele shaman and mages. so /shrug

EDIT: I don't have a parsed WWS report up but I remeber watching the meter every now and then and I was sitting between 3800 and 4200 DPS for overall damage with most of it being from MF.
Baeron von Bleat
QUOTE(reader @ Feb 26 2009, 06:11 PM) [snapback]384287[/snapback]
i looked up that curse on wowwiki and it doesnt say anything about the +10% spell power, just the lowering of resistances. i do know that locks will have new talents in the new patch. apparently syphon life will now proc when you cast corruption, but you will still have to spec into the talent. i hadnt heard anything about curse of elements. i will have to take a look into it.

other than dps, the main reason i dont think to use it is because of something i read (which could be wrong, so im sorry if i am) about how mages have something else that basically cancels out the use of the curse. this was a while back so they might have changed that.

just remember, that particular curse lasts for 5 mins, and during that time, no other curses can be used by that warlock if they want to keep that up. for affliction locks, all of their dps (outside of a few SBs) is in the dots, and when you dont have dots going off, your dps suffers. now i understand what you are saying about it helping their shadow spells, but from what ive read, it isnt really worth it to use, even with the bonus it gives. the other curses are more efficient. if you arent going to use CoA, you should probably use Curse of Doom then. at least you will get a doomguard and get that bonus dps.

since you say that you run with two locks, maybe have them rotate using the curse per each boss fight. that way it is kept fair to both of them and their overall dps wont suffer too much. i know when i run with another lock we take turns with pets, and providing stones. that kind of system would appeal to me if i was really focused on dps output.


I dunnoe, for me this comes down to a meter reading issue. You can rate yourself by your dps, which is ok. Or you can rate yourself by the raid dps. If laying down a curse of elements drops you by... 500 dps, but increases all the other casters (let's say there's 3) by 300 dps, that's an increase of 400 overall to the raid.

And in a 25 man group, you're going to be helping 8-9 casters. When I raid, I really don't watch meters, I'm more focused on keeping the rest of my raid alive (albeit, pulling an add off a healer, off healing someone who gets dangerously low, placing a variety of totems depending on group composition, etc.) It's significant really.

I do want to run a test on the dps dummies with a warlock, a mage, a shadow priest, and myself, to see how dps fairs over... 1 minute of dps with the curse up, and the other with the other curse on.
euology
We rarely if ever have a lock, if we have 1 lock we normallly have 2 lock and as far as I know they work out who's doing what and one of them alwys puts of weakness.

Most of our once dedicated locks swapped to DK's. ;/
reader
QUOTE(euology @ Feb 27 2009, 07:37 AM) [snapback]384684[/snapback]
We rarely if ever have a lock, if we have 1 lock we normallly have 2 lock and as far as I know they work out who's doing what and one of them alwys puts of weakness.

Most of our once dedicated locks swapped to DK's. ;/



there are locks that actually use weakness?!?!!

wow, im at a loss for words

no one who plays a lock will use that curse, mostly because there are so many (read:all) that are better overall for the raid

maybe it is a good thing your locks have switched to DKs
Baeron von Bleat
What's "Weakness" do?

*edit* and a sidenote... please don't overlook debuffs. They mean huge numbers (yes they seem small, but can have a huge impact).

For instance, Prot warriors. Yes, I see many who go crazy for agro and stamina enchants, but they don't figure out their mitigation (dodge/parry/block/miss don't show up as hp, so aren't as flashy, but a very good mitigation survives longer and saves the healers more mana then a big juicy stamina beefed warrior).

However, a prot warrior is crap if he's not using Thunderclap (improved preferrably), keeping full sunders on the target (to maximize melee dps), and keeping demoralizing shout (also improved preferrably). Imp Thudnerclap and Improved demoralizing shout can effectively reduce the dps of a boss by 30-35%! And the slower attack speed means you're shield block has higher frequency of being available, which reduces damage taken even more. Any tank can hold agro, it's the tanks that coordinate aoe stuns to prevent targets from going crazy while the mages burn them damn, thunderclap for damage reduction purposes (not just agro purposes), and keep battleshout up at all times without having to think about it that strengthen a raid.

And it's debuffs that are a strong hidden factor and really maximize raid capabilities.
euology
I could be wrong, but I know the locks try to make sure that as many raid benefiting curses are up. They don't goes balls to the wall to promote their overall DPS if they can make others dps go up.

Maybe I'm thinking Curse of Elements. I didnt get my lock past 40something and havent played that toon in about a year. I used to be a mob debuff monitoring nutcase but I care less and less as of late /shrug.

I also know we often do not run with any other warriors save the MT, I dont know if curse of weakness is reducing armor currently or if that's what it will be doing post patch but I'm pretty sure I've seen it up before. Maybe they were just messing around with it I dunno.
euology
QUOTE(Baeron von Bleat @ Feb 27 2009, 11:18 AM) [snapback]384697[/snapback]
What's "Weakness" do?


I know at some point it used to reduce the AP of a mob. If tanks or dps warriors did not have Imp Demo shout it was used often to reduce damage taken.

And roar from druids (i think) does the same thing (tho then imp lock version outdoes the druid roar), I also know it used to stack with certain pet abilities, like screech.
reader
From WoWWiki

Curse of Weakness (CoW) is a warlock curse that reduces the attack power of a target. Only one Curse per Warlock can be active on any one target.

Neither Curse of Weakness, Demoralizing Shout, nor Demoralizing Roar stack. The curse is superior with no talents involved, but comes at the expense of the warlock not being able to cast Agony or Elements, decreasing damage output. When fully talented, both Roar and Shout reduce AP by 575 at level 80, while the curse 'only' reduces it by 574.

So if you have other people in the raid who can use their buffs, then CoW is a waste
Baeron von Bleat
Yah, warriors should just keep demoralizing shout up, and not worry about it. If the warrior's not doing that, they're not doing their job.

To my knowledge, curse of the elements doesn't have a replaceable debuff, I'll try to do more research however.

I read in a 25 man Malygos strategy, for the fastest down, if you have a lock in your party, they're supposed to fly above his head at the start of phase 3, dismount, and cast it on him as they plummet to their death, as it increases raid damage exponentially and can increase dps by 20-30% for the extent of the fight, so I figured if it's that essential that it's worth flat out sacrificing a party member, it must be useful for a normal raid in regular uses (without a warlock suiciding).
euology
I could have sworn I saw it up a few runs. It's not entirely improbable that the locks and the MT worked together to try out other stuff (our MT plays with builds a bit, especially as he's gearing up). Honestly I have no idea, but on the few nights we've had locks, I know CoS goes up and I swear I've seen CoW.

Tho, last i heard CoW is getting changed: Curse of Weakness: Now also reduces the armor of the target by 5%.

So may want to make room for a more viable spell smile.gif
Baeron von Bleat
*cough* curse of elements *cough*

I'm really going to figure this damn thing out. Warlocks are so stuck up about their dps though...
euology
Warlock for 3.1 http://www.mmo-champion.com/index.php?topic=40602.0

Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
Curse of Recklessness has been removed.
Curse of Weakness - Now also reduces the armor of the target by 5%.
Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
Baeron von Bleat
Hahahah! Curse of Elements for the win!!!
reader
CoS? im not recognizing that acronym

yeah curse of recklessness and curse of weakness are being combined, which means it will become even less used lol

you should read some of the scathing things said about those curses on the EJ forums lol, and the wow forums for that matter

yeah BvB, you really should talk with them about it. sad.gif
euology
The patch just gives me about a 13% dps decrease. But /shrug I'm used to taking up the rear with the nerf bat.

Skills

Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.
Talents

Shadow

Blackout: This talent has been removed.
Darkness: This talent is now in tier-1, moved up from tier-6.
Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
Silence: Range increased to 30 yards.
Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

So with that one change, they have nerfed me. I am not amused. I can understand that making our dots crit will ensure we scale better later, but by dropping the crit chance off our primary damage spell MF, even with the buff to Devouring Plauge, we will still be doing 100's of DPS less overall. The more crit, the less damage we do as the co-effiecent is at 150%. They need to make it 200% or we'll once again be bottom of the barrel but this time without VT as a utility crutch.
euology
QUOTE(reader @ Feb 27 2009, 12:12 PM) [snapback]384726[/snapback]
CoS? im not recognizing that acronym

yeah curse of recklessness and curse of weakness are being combined, which means it will become even less used lol

you should read some of the scathing things said about those curses on the EJ forums lol, and the wow forums for that matter

yeah BvB, you really should talk with them about it. sad.gif


Still thinkin old school Curse of Shadow lol.

Really? why wouldn't mele want a 5% reduce in armor on their mob??
Baeron von Bleat
I think the original thought was that CoE just lowered resistances to those elements (it used to be just that). I don't know if they removed that or if they included the spell power (I think it does both). If it does both, that's even better for the few PvE mobs that have resistances (Saphiron, Sartherion, I think KT, and there's a few others that I notice my spell just start dinging weaker.) The added 13% plus lower resistance... I can't even tell you how excited that makes me tongue.gif

Huge dps increase there, and the 13% alone is worth going after. I'd finalyl top to 4.3k dps (Drool). Plus my totem of wrath spell is going to provide a short spell power burst when I drop it, so it's going to be convenient to drop it more often. I think Fire Nova totem needs a shorter countdown, cuz that takes forever, and I want to go back to dropping my wrath asap! But I've been using it very successfully (specced for stunning) for aoe fights (stuns the group of mobs making aoe death very very simple), and for zombines in Gluuth and a few other things (stunning adds in Sarth to help when extra drake lands, easing heals on OT).

I'm just curious how long that extra spell damage from ToW will last. It'll be useful for the heroism/trinket popping/Elemental Destruction blasting that happens when we do the damage burst at the very least tongue.gif
Baeron von Bleat
QUOTE(euology @ Feb 27 2009, 12:17 PM) [snapback]384728[/snapback]
Still thinkin old school Curse of Shadow lol.

Really? why wouldn't mele want a 5% reduce in armor on their mob??


Because I'm sure that won't stack on top of Sunder armor (which also has percentage). If it does, then it should be used. Also helps when you have a pally tank and not a warrior tank I guess.
euology
QUOTE(Baeron von Bleat @ Feb 27 2009, 12:18 PM) [snapback]384731[/snapback]
Because I'm sure that won't stack on top of Sunder armor (which also has percentage). If it does, then it should be used. Also helps when you have a pally tank and not a warrior tank I guess.


Exactly. Why I love our locks I know if we need it up they'll get it up there.
Baeron von Bleat
Psh... I like our locks, but no... they won't put up a curse if it hurts their dps.
Kayhynn
Curses don't hurt DPS....it helps. What the hell?
Baeron von Bleat
No no no... Curse of Elements helps all dps (but for the warlock casting it, Curse of Agony does more damage, so it hurts their meters, but over helps the raid meters!)
Kayhynn
Well yeah. That's why our locks discuss it and rotate out who casts what
Baeron von Bleat
Ugh! Hate our locks SOOO MUCH!
reader
QUOTE(Kayhynn @ Feb 27 2009, 10:05 AM) [snapback]384745[/snapback]
Well yeah. That's why our locks discuss it and rotate out who casts what



which is what i suggested he ask them lol
Baeron von Bleat
I've tried... but they're all "Curse of Elements? Who needs it!"
Venine
In which case they just get no loot till they commit more to the raid & less to their own DPS, 10% buff is confirmed as our Afflic Lock always stacks it, even though the only other caster in our raids is an Arcane Mage.

Blergh, I give up on EoE with my Guild, they're hopeless at it. Fine, it's good, we can get to stage 3... with 3 minutes left on the zerker timer, we have no DK's so stage 1 alone takes 3 minutes, the DPS don't focus Scions on stage 2 so we just stand there doing nothing bar me & 2 Melee DPS...

Stage 3? I mark someone, ask everyone to follow them, that goes well, but URGH! They don't move out of the AoE, they don't shield, they don't stack heals or the flame debuff!! I must've repeated the tactics 9 times tonight, and we wiped 14 times on Phase 3.

Coodo's to them for getting to stage 3, but what the hell? Stage 3 is the easiest part of the whole fight. The fact we get passed stage 1 without a DK amazes me, even if 80% of the time I'm having to solo sparks, which never seem to spawn in the same place... which is why we need a DK, but no... *facepalms*

I refuse to be stuck where I just end up farming Naxx 10 for my raiding career, yet I've put too much ino this Guild with a few others to just up & leave, urgh... wasted 4 hours for nothing.
Baeron von Bleat
QUOTE(Venine @ Feb 27 2009, 05:09 PM) [snapback]384935[/snapback]
In which case they just get no loot till they commit more to the raid & less to their own DPS, 10% buff is confirmed as our Afflic Lock always stacks it, even though the only other caster in our raids is an Arcane Mage.

Blergh, I give up on EoE with my Guild, they're hopeless at it. Fine, it's good, we can get to stage 3... with 3 minutes left on the zerker timer, we have no DK's so stage 1 alone takes 3 minutes, the DPS don't focus Scions on stage 2 so we just stand there doing nothing bar me & 2 Melee DPS...

Stage 3? I mark someone, ask everyone to follow them, that goes well, but URGH! They don't move out of the AoE, they don't shield, they don't stack heals or the flame debuff!! I must've repeated the tactics 9 times tonight, and we wiped 14 times on Phase 3.

Coodo's to them for getting to stage 3, but what the hell? Stage 3 is the easiest part of the whole fight. The fact we get passed stage 1 without a DK amazes me, even if 80% of the time I'm having to solo sparks, which never seem to spawn in the same place... which is why we need a DK, but no... *facepalms*

I refuse to be stuck where I just end up farming Naxx 10 for my raiding career, yet I've put too much ino this Guild with a few others to just up & leave, urgh... wasted 4 hours for nothing.


As Eulogy suggested, have people run the aces wild quest (it's just northeast of the instance). You get the same mount as in phase 3, same abilities, and you fight small dragons that have regular attacks, and focused attacks. You have to stack debuff a few times to get them down fast, and you can use the fireshield if you get focused on.
Venine
All six DPS & 2 of the Healers have been doing it for 10 days straight now, only the tank was a las minute replacement and the third healer knew what to do anyway from a previous guild. Yet somehow, they still mess it all up despite the RL constantly saying on Vent to stick to the Circl, stay back, spray the HoT AoE & stay out of the lightning, not to mention saving 3 CP's + energy for the sheild, but no...

Best attempt; 1.8 Million HP, 2 people stacking, me & the RL, 10x stack & 12x stack and the Zerker timer was out, we're just too slow, yet we have no DK's for EoE so overall I can't see why we're atempting it to begin with.

Urgh... I want us o ry OS + Drakes, yet everybody just goes & gets saved, it's so frustrating... as an officer I've cracked down on Discipline & the rules about raiding, yet still people ignore me and I'm sorely temped to just up & /gquit and go find a new guild, maybe even a new server as nobody's ever recruiting Hunters these days.
Unholy_Twist
You sound like me. I have nothing but frustration at the moment for the game. I'm even considering quitting period.
viper2003923
ah shit, now how am i gonna set up this build i found, if howling blast is the final move for the frost tree in 3.1?
euology
Gah I'm so perterbed about my resto shaman's lack of heroic healing ability. I do ok to a point, but certain fights I just cannot handle, I have no oh shit button really and I OOM in a heart-beat if I'm continually casting.

It's sooooo frustrating. sleep.gif

Rant over, hopefully post patch we'll get some love.
Richardsrabbit
Well your luckey even getting to EoE. Im still stuck on naxx25 man since our guild is plit into 2 grps: A good one and the "other one". Im in the other one -.-' Not that m bad, im just unlucky on my rolls so i cant upgrade my gear sad.gif

Well gl to all of you who may read this posts
Zoran
QUOTE(Baeron von Bleat @ Feb 27 2009, 12:01 PM) [snapback]384742[/snapback]
No no no... Curse of Elements helps all dps (but for the warlock casting it, Curse of Agony does more damage, so it hurts their meters, but over helps the raid meters!)


Wut?
euology
I'm really hopeing our guild can start knocking out the heroic raid achievements before the patch goes live. We got all the instances pretty much down to 2 raids days (naxx 4 wings thurs, naxx clean up with sath and maly on Sat), and I really really wanna get a proto-drake before they get rid of it post patch. 0_o
viper2003923
QUOTE(euology @ Mar 2 2009, 03:07 PM) [snapback]386253[/snapback]
I'm really hopeing our guild can start knocking out the heroic raid achievements before the patch goes live. We got all the instances pretty much down to 2 raids days (naxx 4 wings thurs, naxx clean up with sath and maly on Sat), and I really really wanna get a proto-drake before they get rid of it post patch. 0_o



they're removing the proto-drake flyer? dammit.....
Venine
QUOTE(Richardsrabbit @ Mar 2 2009, 07:31 PM) [snapback]386215[/snapback]
Well your luckey even getting to EoE. Im still stuck on naxx25 man since our guild is plit into 2 grps: A good one and the "other one". Im in the other one -.-' Not that m bad, im just unlucky on my rolls so i cant upgrade my gear sad.gif

Well gl to all of you who may read this posts


True, but my Guild only hits 10 man content as we're softcore raiders (Friday evenings / Saturday Lunch - Afteroon) with the occasional 25 man Naxx PuG on Sundays.

We have a selection of geared players who we normally run through Naxx on Friday to clear it, while sometimes bringing a slacking DPS or healer to rapidly gear up, Saturdays we alternate though between OS + 1/2 Drakes, EoE & Naxx gearing run where we take alts of our tanks / healers and try to gear up as many people as possible.

Sufficed to say, our last gearing run was abyssmal as we had to run with 3 Undergeared Healers as oppossed to 1 Overgeared, 1 semigeared & 1 undergeared. Saying that, we did kill 4 bosses... but every boss dropped Rogue/Feral druid loot and 2 dropped Retadin gear... The only upgrades were an off hand to the undergeared Priest & a Helm to one of the DPS who I forget... ><;
Nesstar
Watching my guild wipe on EOE 25 man non stop and naxx.. getting fed up and pugging it. My pug cleared all the bosses in naxx with 0 wipes.... while malygos killed us once in stage 3 cause no one moved out of the lightning....

So frustrating that the PUG could do it fine but my fail guild continues to wipe non stop sad.gif
viper2003923
QUOTE(Nesstar @ Mar 2 2009, 06:36 PM) [snapback]386509[/snapback]
Watching my guild wipe on EOE 25 man non stop and naxx.. getting fed up and pugging it. My pug cleared all the bosses in naxx with 0 wipes.... while malygos killed us once in stage 3 cause no one moved out of the lightning....

So frustrating that the PUG could do it fine but my fail guild continues to wipe non stop sad.gif



ness, i think its time to find a new guild mate......
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2010 Invision Power Services, Inc.