sohmer
Feb 27 2008, 10:29 PM
I worry about myself sometimes, and not only about my obsessive compulsive behavior when it comes to Fantasy Novels (I’m almost through A Clash of King for the 5th time). No, apparently there are other sides of my personality that cause me concern, this time with regards to my mortality.
Like a good many of you out there, I work. I work a lot.
If I’ve only put in a 14 hours day, there’s a high likelihood I may be ill or infested by some type of lazy alien parasite. It’s not that I don’t genuinely enjoy life around me, for I do, it’s simply that I adore my work and there seems to be always, somehow, something that needs doing, a new idea that needs implementing.
I’ve been labeled a workaholic on numerous occasions and yet for the first time, I’m beginning to believe that the packaging accurately reflects the product. What triggered this registration for me, was an act of scheduling.
Earlier last week, at a meeting regarding a certain feature film we may or may not be working on, I learned that I would have a great deal more time than previously thought to hand in the 3rd draft of the script. What was supposed to be complete in March, can now only be submitted in late August.
Instead of smiling at my good fortune, thinking how many books I could read with all this newfound free time, I immediately started to plot out with what I was going to fill in this large gap in my schedule. What new project could I do?
I understood then, that I wouldn’t gamble against the odds of me working myself to death, but at the same time, I didn’t really care. What new project could I do?
Then I chose.
I tend to not discuss work before it’s complete. I don’t like telling you I’m doing something, I’d prefer to show you what I’ve done. In this instance, however, I’m going to break my own rule as I feel that this project is something that would be a lot more fun if shared.
Since beginning LFG, I’ve received plenty of e-mail inquiring as to whether I had ever thought of doing an LFG-based video game. My default response was “Yes, it’s called
World of Warcraft. Or
Everquest. Or
Lineage.” Despite my inability to answer a question without snark, the thought was planted in my mind and been slowly growing over several months, in the hopes I would one day have the time to do such a thing.
Following the meeting last week, I thought, “Well, lookit this now?”.
With such a bold thought must come the confirmation, that yes, we are now seeking to do an LFG-based video game.
We are already talking to several developers about partnerships, and Lar and I have already begun mapping it out. While I won’t get into the details too much at this point, I will ask that should you know of a good game development company that you think we should talk to, or happen to work for or have a good contact with,
please send me off a note.
We are open to discussion.
We’re at the preliminary stage right now, and I will share more over the next few weeks (including platform and style) as certain things are finalized, but I’m already clear of one thing: It’s going to be a lot of work...
But I could probably fit another project in there somewhere.
- Because I Can.
bells.and.whistels
Feb 27 2008, 10:47 PM
From someone who never posts: I don't buy merch from TV series or webcomics because I have no money, even those books I said I buy because sohmer recommends them? I get at the Bookateria exchange store where I have over $1500 in credits. So they're cheap.
But I'd go in for this the second it came out, swear on my library.
I'm so excited about this I didn't even think before posting. And I have hardcore social anxiety. With that, kbai.
Gil
Feb 27 2008, 10:58 PM
I'm also pretty excited. I'd offer my help, and I'm sure I could be helpful, but our studio is small and insignificant, so a professional game on a non handheld platform is totally out of our reach. I'll wish you best of luck in this endeavor. Don't fall for the common RPG traps though. If I have to play another WoW or Final Fantasy, I'll shoot myself...
some1neelse
Feb 27 2008, 11:02 PM
I also never post, and I would just like to say that this is the greatest news I've heard all day.
The only thing that would make me happier is if it came bundled with a copy of A Memory of Light...
I fully trust you guys to make a fun and interesting game (almost said RPG, since that would make the most sense).
void
Feb 27 2008, 11:10 PM
I think it is an awesome idea.
I'd like to throw in my vote for Linux and MacOS X support. The amount of cross platform support for game libraries is great and inexpensive, and a good cross platform game would attract a lot of attention from communities which otherwise would be unaware of your game, comic, or other franchises.
Just my two cents
Nilly
Feb 27 2008, 11:23 PM
It would also be a good idea to make the game available to a number of systems, just not one in particular.
coolj
Feb 27 2008, 11:29 PM
Hi I've been reading LFG for a while, and just signed up. what system would the LFG video game be for?
MantaLord
Feb 28 2008, 12:29 AM
This new is Fan-Freakin'-Tastic!
Night
Feb 28 2008, 12:37 AM
So today was a good day. So I got home minutes ago and what do I find? A packet on my porch. Awesome. I see that familiar weasel on the cover and I rejoice. So I got my signed copy of the hardcover. Awesome. And now I came here to express my joy, when yet another good thing happens... LFG video game in planning. Excellent. I look forward to fanboying over it once it gets outs, 2-3 years from now. Hopefully sooner. Oh yeah and the character full page illustrations at the end are great, maybe you can put Krunch and Cale as downloadable wallpapers for those that didn't get the comic?
Street Justice
Feb 28 2008, 01:44 AM
Just a question... but are you some how the owner of a time machine? or like, did your great great uncle like figure out how to build a pause button on time... and like pass down his invention to you... or ... ok i cant think of any more ridiculous ways to say HOW THE CRAP DO YOU FIND ALL THE TIME! ok. . . im done...
Well done man! great news, if not mind blowing... you know because of the time issues stated above =)
goosefaba
Feb 28 2008, 01:50 AM
Greatly looking forward towards this, aahh my mind is a buzz. always wanted to make a video game, course was never much of a programmer or an artist, though I was good with solid works and meant to pick up blender, gotta read that blender tutorial book i got (in between my writing).
i'd have to bet though that if if went traditional mmorpg that everyone would be a warlock and try to look like richard.
good luck, don't die from sleep deprivation.
-peace
Wise Goblin
Feb 28 2008, 02:42 AM
Well done my friend! Well Done! Just when i think you cant be more dedicated, you pull the game card on us! Some may call you a workaholic but what you truly are is motivated! Keep do'in what you love bro and you'll never work a day in your life.
PS. don't forget, you NEED sleep. don't neglect that ok?
Lunaya
Feb 28 2008, 03:19 AM
Try not to kill yourself, Sohmer. A man can only subsist on Redbull for so long.
That said: *squeals* A videogame? You guys must really love us. ^^
Reaver
Feb 28 2008, 03:31 AM
The LFG game could have a Fable theme, where your character changes as you put experience into certain catagories (strength or physic and your guy gets big and muscles or magic and you get "mystic runes etched into you). also you could have renown where doing good makes your charater get hero renown while doing evil (like butchering an entire village) gives you corrupt renown. Also there is the possibility of doing a Guild Wars thing where your character (Richard) and form a party with some one else Gid over the enternet (not sure if you can do so in WoW or Everquest...never played those!).
Kayhynn
Feb 28 2008, 03:48 AM
I know a few Game Developers....I'll let you knwo what I come up with.
PS....Community Manager *Points to self* <3
mokusatsu_ryu
Feb 28 2008, 03:48 AM
yeah, i just got my issue of volume 1. i was so happy. now i am so much happier. a lfg game? awesome. hope it will be on [acronym="xbox live"]xbl[/acronym] arcade and/or pc. i will buy it the second it comes out (provided i am not in some form of financial distress) and i look forward to lfg volume 2.
u rule. XP
Starky
Feb 28 2008, 04:02 AM
Long time reader, first time poster thanks to this fantastic news.
Though some recommendations/advice as a fairly hardcore gamer, and someone who's been (marginally) involved in the industry, not as a designer granted...
Please, please please for the love of all that is Holy DO NOT make it an RPG.
A RPG game based off a webcomic based off a MMORPG (in very large part), it would be very bad, I mean the game might be enjoyable, but you'll fall down every RPG pithole and cliche out there.
As a gamer, when I ask myself "what kind of game would I like to play in the world of LFG", the answer pretty much comes down to one thing...
Richard.
Richard is your sellable character, the rest, while nice in a comic, could not carry anything major in my opinion (for the same reason I hope Richard is the clear and forward star of the movie, as he's the only character who in my opinion could hold the screen by himself).
And what kind of game would I like to play starring Richard, playing as Richard? It has to be a hack and slash (or burn and melt), sure it can have story elements, sure it can have RPG development (though not too heavy in my opinion)...
I'd say you should go more in the direction of Grand theft Richard, than World of Richard, or Dungeons and Richard.
Let is play Richard, give us awesome power and the urge to commit carnage, give us the game Overlord should have been.
Let us kill and eat babies for health, let us murder everything we see on a whim, let us whistle a happy tune while using fire and frost, and maybe even some melee action to destroy a village.
Keep it cartoony, light and obviously parody and humorous like the comic to stop it becoming the next manhunt though.
Also, as much as it pains me to say as a long time PC/computer gamer... Go the console route, Bar WoW, PC gaming is dying a slow death, pretty much in 5 years all there will be is small time MMO's (200k to 1mil users), Console ports, and Blizzard games - and maybe Valve games, but they will be on consoles also.
So yeah, go for a fireball chucking, flesh-eating-green-bolt-o-doom throwing, soul rending, Richard-em-up.
Oh, and another thing while I am at it, if you're looking for a voice actor for Richard, can I heartily recommend Simon Templeman, mostly known as Kain from the Blood Omen/Soul reaver games (Aka the Legacy of Kain), he's perfect for Richard, and who I've imagined in my head from day one.
Richard_Green
Feb 28 2008, 04:49 AM
Sounds like a ton of fun, maybe make it a smash people in your way type game ... except throw in a little bit of a storyline and all that. Maybe have us choose a character then we go off and start smashing up bad guys until they run outta health and die!
Yah I really don't know how to explain it ... anyway don't work too hard Sohmer, and listen to Lunaya I have tried surving off of energy drinks it lasts 3-4 days tops before you almost colapse
Theory
Feb 28 2008, 06:34 AM
Long time reader, first post ever.
I'm something of a ex-game addict that now plays games when they're something exceptional. And my opinion is that this game could work very well if it was made like Fable, for instance. Something of a cross between a light RPG and arcade hack and slash. Though ditching the RPG part entirely might not be bad. Keep the quest parts of an RPG, give it Fable style combat, and make it's replay value skyrocket by introducing the ability to play with each character through a slightly different story.
What I'm getting at is, while their stories will coincide at some point, you could make something of a prologue for each character, and the game slightly different for each of them. So by the time one plays the game through with every LFG character, that's great replay value.
Picking a genre for LFG is insanely hard, but Fable was an awesome game, no matter what people say, and some elements from it look like they might fit in with LFG ideas very well.
Phew, long post >.<
void
Feb 28 2008, 06:37 AM
QUOTE(Starky @ Feb 27 2008, 09:02 PM) [snapback]166355[/snapback]
Please, please please for the love of all that is Holy DO NOT make it an RPG.
...
Richard is your sellable character, the rest, while nice in a comic, could not carry anything major in my opinion (for the same reason I hope Richard is the clear and forward star of the movie, as he's the only character who in my opinion could hold the screen by himself).
And what kind of game would I like to play starring Richard, playing as Richard? It has to be a hack and slash (or burn and melt), sure it can have story elements, sure it can have RPG development (though not too heavy in my opinion)...
I'd say you should go more in the direction of Grand theft Richard, than World of Richard, or Dungeons and Richard.
I second this... from two perspectives.
1) From a user, Richard is the fun one, and making RPG style "your nothing then you play awhile, now you are a bad ass" doesn't really fit. Make it fun, make it Richard, grand theft Richard.
2) From a programmers perspective (I've been a developer over a decade now), this will be simpler to throw together. RPG's require tons of scripting, testing, writing and rewriting, a lot more than one might think. Grand theft richard will take a lot as well, but not near on the same order, and there are a lot of good pieces at your disposal if you can get one or two half decent programmers on board.
QUOTE(Starky @ Feb 27 2008, 09:02 PM) [snapback]166355[/snapback]
Also, as much as it pains me to say as a long time PC/computer gamer... Go the console route, Bar WoW, PC gaming is dying a slow death, pretty much in 5 years all there will be is small time MMO's (200k to 1mil users), Console ports, and Blizzard games - and maybe Valve games, but they will be on consoles also.
Depends on the budget available. I think dev kits for the PS3 are ~6k (don't quote me), I think the Wii is something similar, and i'm guessing the xbox is probably on the same order. The cool thing with deving for consoles is you can tie into their online store, which would be a good way to get some significant exposure.
There is no reason to do all of the above though. There are plenty of libraries that will facilitate all of your consoles as well as your PC game platforms. Though I've never dev'ed for any of the consoles, it only seems reasonable that development and testing can be done much quicker on a PC than a console, and for less money. I'd suggest if you want to do consoles as well, get a dev kit for at least one from the start so you can make your engine portable from the get go. Once its ported between two systems porting to others is usually pretty straight forward (as long as the various libraries you end up using have been ported, or are compatible with, the other systems in question).
I wouldn't count PC's out though, considering all of your current audience has a computer, and it's likely that nearly all of them have a computer that is good enough to play your game, and a fair number of those would probably be interested in playing it

I also don't see PC's dying out as far as being a gaming platform, they facilitate a different gaming experience than consoles, and they have more capabilities than consoles, so they'll always be a viable gaming platform.
Of course, it's very easy to kill a game project by biting off way too much.. making a game ain't a walk in the park. Realistically, the thing to probably do is to dev a quick fun game for windows that isn't all that fancy but is just fun to play, and if it flies well, then maybe take what you've learned and make a second game (... and support Linux in the second game

)
Darkhawk
Feb 28 2008, 07:44 AM
As a few others, i've read(both) your comics for a fairly long time, but i havn't been energetic enough to post anything. That changes here!
Anyway, besides the well deservered, "you're an amazing writer, love your comics, keep up the good work, without killing yourself." I wanted to say something about the video game idea....
I'm not a programer, not a developer, nothing special about anything, but i love video games and fantasy. No matter what idea of game you chose, some will love it, some will not. But one thing i beg of you, is that you have fans, people that love your work, and probably will love the game, test it. Maybe even help you come up with some of the details. Too often i pick up a game i'm excited about, then find that whoever created the game obviously didn't play video games. Small details are meant for show, rather then gameplay, and they just complicat things, and annoy the gamer....which in turn makes the game seem worse. Have real gamers help!
With that note, good luck, and above all, enjoy yourself.
Yeoman
Feb 28 2008, 08:01 AM
Another Brilliant idea from the ever-resourceful Sohmer!
But has anyone considered the Creation of an RTS?
Think about it: The legions of Legara vs the Troll hordes vs the Undead armies (Yay for Richard!) vs the ingeneous Gnomes, or maybe even the Dragonpeople of ancient Kethenica.....The possiblities are endless
With the Relevent Heroes that we all know and love from the Webcomic, to be added to the forces after the necessary expenditure of Recources, of course...
Great Armies from the Looking For Group Universe battling it out on Plains of death, creating History and Toppling Nations. Exciting strategies executed attack after attack, Mad rushes to destroy the enemy before they can advance their strengths, Intelligent planning of how to economically plan the creation and subsequent upgrading of a Powerful army and how to wipe out all who stand before you...
Or do what you want!
I don't know, get Bungie to make it, and blow up giant space stations with Richard or whatever...
Prax
Feb 28 2008, 08:57 AM
QUOTE(sohmer @ Feb 27 2008, 04:29 PM) [snapback]166099[/snapback]
We are already talking to several developers about partnerships, and Lar and I have already begun mapping it out. While I won’t get into the details too much at this point, I will ask that should you know of a good game development company that you think we should talk to, or happen to work for or have a good contact with,
please send me off a note.
We are open to discussion.
We’re at the preliminary stage right now, and I will share more over the next few weeks (including platform and style) as certain things are finalized, but I’m already clear of one thing: It’s going to be a lot of work...
But I could probably fit another project in there somewhere.
- Because I Can.
First off - my hats off to you. It's nice to find someone else who truly ENJOYS his work.
Secondly - avoid Sony like the Plague! At least as it pertains to them -making- the game (and if it's a mmo of any kind them keeping it up). In their many "Upgrades" they destroyed what could have been a huge cash cow for them imho.
As it pertains to platforms, I'd love to see something done for the PC preferrably (something that could run on a laptop would be best), PS 2, or X-Box would be nice too.
I don't know how well fleshed out the world is in your guys vision, but I'd love to see an MMO based off of the world you guys have made.
Otherwise, something akin to a first person kotor style game would be nice. While not a fan of the "d20" system, those games were well thought out and I appreciated the work put into them.
Anywho - just my random rambles.
yoshida
Feb 28 2008, 09:08 AM
I've heard of some good game developers... Valve, Bioware...

In any case, I'd very much like this game to be made for PC, or ported from another platform to PC. As a humble opinion I'd think this game would work best as a 3rd person action RPG not much onlike Severance. I'd love getting XP point for killing, but I'd hate grinding forever just to level up. I've been playing too many of those MMORPG's to enjoy that. So I'd say your best bet is a story driven RPG, possibly with the option to build/expand your party and be able to play whichever character of that party. Much like KOTOR.
RTS would be great, but I also think that it would be nice to build settlements, plan battles from a map view and participate in them and inbetween battles conquer areas from a 3rd person view. Since the concept of 'grey areas between good and bad' play a big part I'd say one would have to be free to forge whatever alliance they want and lead those forces in combat. Thus: multiple storylines, multiple unlockable characters which only appear ingame...
I know it'll have to be cheap and it will have to sell. But for Jebas's big toe, please make it original. Don't make it 'another WoW' or 'another Renegade' or 'another KOTOR' or 'another Battle for Middle-Earth'..... you'd insult our intelligence.
In any case I'd be very anxious to see it happen! Power to the Blind Ferret! For Pony!!
nothingbroken
Feb 28 2008, 10:53 AM
EEEEEEEEE!!!!That's the actual sound I'm making right now. A
Looking For Group video game would be SO cool! I'm saving up already!!
Masquerade
Feb 28 2008, 12:06 PM
Although I lack the funds to buy an issue of LFG, if a video game about Looking for Group came out, I'd swipe it away from the grasp of other customers (laugh maniacally) and spend as much money as needed...All because I am such an LFG fan and avid gamer.
Btw, how about contacting Clover Studios (Okami) or Sucker Punch Productions (Sly Cooper trilogy)? I'm sorry but I don't know anybody from there
Deevas
Feb 28 2008, 12:07 PM
Another longtime reader no-poster here.
I would love a Fable like game to, But not a copy. I would love running around like Richard blowing everything up into ruins.
I wish you could add multiplayer to it. Not 10000 people multiplayer. more like some friends getting togheter and playing, Me and my buddies has been playing dungeon crawlers for the last 6 years.
I also hope you keep it Cartoonish, Maybe slightlly Cell shaded. Maybe like in a Team Fortress 2 graphical style.
If i would choose some main points it would be
-Multiplatform (mainly for PC

)
-Co-op Multiplayer up to 4 players (and gamepad support for 2 player games on PC

)
-Dont totally copy another game
-Dont EVER make it a MMO, maybe in a diablo flavour with server hosting.
-No monthly fees if you choose to make a MMO anyways. Cause paying for a game you already paid 50$ for is just stupid.
-Make it moddable, Will help building a bigger community and will also increase the games life span.
I guess thats all ideas from me right now ^.^
Tariel Maeda
Feb 28 2008, 12:24 PM
QUOTE(sohmer @ Feb 27 2008, 04:29 PM) [snapback]166099[/snapback]
Since beginning LFG, I’ve received plenty of e-mail inquiring as to whether I had ever thought of doing an LFG-based video game. My default response was “Yes, it’s called World of Warcraft.
Oh really?
http://i102.photobucket.com/albums/m90/Sha...Wowrichard1.jpghttp://i102.photobucket.com/albums/m90/Sha...wowrichard2.jpg 
On a more serious note, I think it'd be a bit complicated to make a LFG game. You'd have to find a good plot that either deviates from the comic or completely non-canon. Then choose a type of game that fits the comic' style.
and of course try to make richard not nigh-invulnerable to damage as he is in the comic.
Akirashantogen
Feb 28 2008, 01:19 PM
Sohmer, as a game artist myself this news makes me all giggity inside.
personaly as certain styles i would like to see Richard rampage in 3rd person fast pace action....but thats just me.
taken on his new recent title you could probably put in there "The Lord of Dance! Richards Hell Party!"
I am going to msg you though cause having been in the industry and have many contacts with others in there. I can get your game idea straight to the developers.
and it is always good to give yourself a little time here and there man. I would prefer to miss one comic and have you take a week off, then work yourself to the grave. and not have any comic again..ever...
Bluvox
Feb 28 2008, 01:51 PM
All I can say is "awesomeness"!
All I'd say is "don't rush it". I'd personally rather see (and I'd think most people agree on this) a better game that takes longer but in the end is awesome to play, than a game that was rushed out the door and is lacking.
Snicker Furfoot
Feb 28 2008, 01:57 PM
Please DEAR GOD, do not make an MMO. Even an RPG would be stretching it but the pansy-erm, I mean elf- would need to be the main character. Yes, Richard is fun, but it's like playing a Legion of Superheroes game and getting Superman right off. Why would you ever play any of the other characters?
I would suggest something akin to The Lost Vikings, where each character has a specific role, but you don't necessarily have access to all the characters at the same time. I've worked with some other companies in the past on design. If you want to talk more in depth, you know how to reach me. *pokes Randy* Still waiting to hear back from you, Mr. Waxman!
-Snicker-
Machaira
Feb 28 2008, 02:03 PM
I have to say I think it would be better for Richard to be an NPC. That way you'd get the full Richard-ness during the game by having him make typical Richard comments while you're doing something. Playing as Cale would be fine with me. If you could keep the same art style that would be great. Cel-shaded might be an option though.
I'd volunteer to do the programming for the game for free, but I already have too many projects on my plate.
Emsanity
Feb 28 2008, 02:23 PM
Also a first time poster, long time reader. Excellent comic, don't kill yourself.
I think an RPG isn't a bad idea, but not a turn based one. More along the lines of KOTOR, I think, would be an excellent game. I also find the idea of playing as Richard in a Grand Theft Richard idea HIGHLY appealing.
Anyhow, I trust that you will produce a quality work, like everything else I've seen come out of here.
Mayoke
Feb 28 2008, 02:50 PM
I would recommend Ninja Bee. They make PC/XBoX Live Arcade compatable games. Their most recent release was the RTS band of bugs.. an RTS in the flavor of FF Tactics cum A Bug's Life. They have also released the side scroller action game Cloning Clyde, EETS the cute little pac-man critter Puzzlegame (reminds me of something like Lemmings), and the sim Outpost Kaloki. They're fairly versatile and produce quality products.
http://www.ninjabee.com/ I'm sure LFG could fit in there somehow. =)
and I need something else to spend my MS Points on...
bhunji42
Feb 28 2008, 02:55 PM
If you could, I think
Red Fly Studio would be a good choice for a developer, they are making
mushroommen for the Wii, and the new Ghostbusters game.
otherwise a game similar in style to The Bard or Avatar the last airbender, might be good, but that might just be me.
EightBitShik
Feb 28 2008, 03:04 PM
With all the free time how about launching the book club =D
Ravus
Feb 28 2008, 03:25 PM
sohmer just likes making me spend money >_> i'm -really cheap-. i download movies and songs, but i buy everything lfg releases as soon as it launches *le sigh*
kidding

LFG GAME YAAAAAAAAAAAY
look at all that advice *pears up* i will add more! or rather agree with some and add a little.
1: NOT an MMO. I'd love to play an mmo in this universe, if i dont think about it too hard. but making a truly great mmo is the hardest thing known to man, and it would then be something to fight with WoW in my mind and ive put way too much time into wow to stop

plus with a small-to-medium team putting together an mmo would take years and years. and more years. how long did WoW take to be made and they (i imagen) had more resources then you will.
2: most over types of game could work... i must say the 'grand theft richard' idea appeals to me... fun combat, not too deep, big explosions. lots of richardy goodness. but an RPG would be fine as well. being able to choose which char you play would also be nice (though i'd just play richard anyway... hell i even made an undead warlock in wow just to be a little like him *sniffle*)
3: it doesn't need to be the most original game play ever. this is a trap a lot of new companies fall into, you dont NEED to reinvent he wheel to make a good game. 90% of WoW existed in other games before, but blizzard took them and tweaked them.
4: dont release it early. with sohmer teh perfection around i wouldn't expect that to happen anyway but some games that could of been great sucked so hard as they weren't really ready for release... LOTS of BETA testing! (you'll have so many volunteer, lawl.)
5: maybe not for the first game but a Dungeon Keeper style RTS, with Richard playing the Horny roll, would be the most fun thing to hit PC's in a long time ^_-
Skielok
Feb 28 2008, 03:58 PM
uuuguaarrff...i think i just had a fatal stroke from the ridiculous amount of awesome in that post
Janos
Feb 28 2008, 04:02 PM
As far as the Hack and Slash/Grand Theft Richard idea goes, you have to make sure it stays enjoyable.
I mean, who wouldn't have fun eating babies for health and mowing down hordes of enemies? The problem is that after you do the same thing a few hundred times, it gets tiring and boring.
Maybe give Richard the ability to use hundreds of different spells that do a variety of different things. He should be able to use those spells to conquer obstacles in different ways.
For instance, let's say Richard wants to storm a castle. He can destroy the gate and run headlong into it a gleeful massacre. He can fly above it and firebomb the crap out of it. He can disguise himself and sneak in and kill the King. He can poison the water supply and watch as the inhabitants all slowly die. He can summon creatures and wage war on them. He can charm the warriors inside and make them turn on each other. He can turn invisible and walk right up and stab every person in the back. Just give him the opportunity to use the spells he's normally using in the game wherever he wants to use it.
So, in the game, he'll have a flying spell, a fire spell, a poison spell, a disguise spell, an invisibility spell, a summon spell, a charm spell, etc, etc, that he uses just for the plain ol' killing of bad guys. But he can use those spells in a variety of different ways to ALSO accomplish different tasks/quests.
A problem with games, in general, is that in order to get from point A to point B, you have to do things a certain way. The game designers have a really cool idea and they want to show it to you and force you do accomplish a task along a set path - no matter how illogical that path may be. "Oh, I have to run upstairs and steal a key so that I can run back downstairs and turn off a generator that powers the lights so that once the lights are off, I can sneak past all the bad guys without setting off an alarm. Well... I have a BFG and maybe I just want to shoot everybody and I don't WANT to do all of that other stuff."
A perfect example is Half-Life 2. Valve's physics engine allows you to make see-saw puzzles by balancing things and/or launching things. Well, that's totally awesome and all, but do I have to do that to knock something up which will unlock a wooden door? I have a bag of grenades here, why can't I just blow up the door and continue on? Sure, I CAN do it the other way, but maybe that's not how I want to do it!
Letting the player come up with their own ways to get through the game is awesome. Set up the possibilities and let the players do what they want. After I beat a game, I like reading what other people have done and say "Wow, I never thought about doing it THAT way! I'm going to go try it!" If Richard has a quest to annihilate a town/village/group of enemies/an entire race of creatures, let him have as many different ways of doing it as possible!
But most importantly, whatever type of game you want to do, make sure to allow the player to visit places from the comics. We all want a chance to go into a bar and start a fight. We want to see the caves with Gnomes and the battles with the Orc army. We want to see the statue of the group in Kenthencia and towers of Gamlon. That'll be the clincher for the game. To be able to see the world you created in a 3D environment so the fans can say "Hey, I know this place, this is the village that Richard attacked in that Mermaid song video!"
Also, as a suggestion, use cell-shaded graphics. That should allow you to keep the feel of the cartoon rather than typical 3D models.
Well, this post seems to have gone over my allotment of 2 cents. So, I'll say "That's just my nickel."
Gan Xingba
Feb 28 2008, 04:06 PM
QUOTE(Starky @ Feb 28 2008, 04:02 AM) [snapback]166355[/snapback]
[A lot of very smart things]
Another long time reader first time poster here, and I'd like to echo a lot of what Starky and others have said: RICHARD
Cale may be the main character of the comic and he may work well in that context, but the character with the real charisma is Richard. He's the fan favorite character for a reason. "Slaughter the World" is at two million views for a reason. If you make a game, you need to play as Richard.
As for the format, again, I agree with the others. RPGs are big, difficult affairs in this day and age. We're not in the same old turn based day where you could make a decent cookie cutter RPG out of almost anything. Huge, sprawling, complex games like Mass Effect are the only way anyone not named Squaresoft or Blizzard is going to achieve real success. Even if you could achieve something like that, I'm not sure the humor would work with it. A comic relief character ala HK-47 is awesome, but you still need to be serious most of the time for it to work. What people need is a good action game, one with some real carnage and destruction, which just happens to be Richard's forte.
Now, I know, God of War, Ninja Gaiden and Devil May Cry have a good hold on the genre, but you're going at it from a different angle. These games, to put it simply, are about warriors. Sure, they've got some token magic, but it's never all that cool. The weapons play is the primary draw. Even Bioshock's powers were really just to tip of the iceberg, and look at how fun they were. We have yet to see an action game really cut loose on the magic end.
So, basically, if you can think up some hilarious and kick ass spells along wit a fluid way to use them (hotkeys and player designed combos ala God Hand would be a good start), then I think you've got yourself a winner. The plot wouldn't even matter so long as the enemies are fun/somewhat difficult to kill and Richard retained his hilarity.
Anyway, that's just my opinion as a gamer and someone who pays close attention to the industry. I wish you luck, good sir.
EDIT: As a matter of fact, thinking of God Hand reminded me of a studio to potentially look at. Clover Studio, responsible for Viewtiful Joe, Ookami and God Hand, was recently shut down by Capcom, as their releases, while a critical smash, did not make enough profit, particularly outside of Japan. The studio has essentially reformed as PlatinumGames, but being cut from Capcom, they are now smaller time in terms of budget. They have yet to release any games since they left Capcom, and I haven't heard a word about development on other ones. I'm not sure how an American license and a Japanese game company would work out together, but if you want to take a look, here's their website:
http://www.platinumgames.co.jpIt's probably a stretch, but hey, you may as well look at all the options, right? I've known independent game designers that strike deals with bigger studios.
gamerkid
Feb 28 2008, 05:15 PM
please make it windows xp compaitable and i'd like it to be a hack'n'slash game with RPG stuff like xp and levels and skill advancement starring richard and please add a simple to figure out cheat that adds god mode when it's released and i dont care about story just wanna kill the universe. got that?
good
(passes out)
Zoran
Feb 28 2008, 06:54 PM
Sohmer, if I make love to you and have your babies. Will you make the production faster?
robonips
Feb 28 2008, 07:31 PM
Personally I'd like to see this made into a Marvel: Ultimate Alliance or Mass Effect form of gameplay, but with a story line and cinematics that aren't complete and utter crap.
Couple that with a Guild Wars style of multiplayer (instanced levels and what not) and I'd play that shit nonstop.
Baal
Feb 28 2008, 08:38 PM
QUOTE(sohmer @ Feb 27 2008, 06:29 PM) [snapback]166099[/snapback]
...
We’re at the preliminary stage right now, and I will share more over the next few weeks (including platform and style) as certain things are finalized, but I’m already clear of one thing: It’s going to be a lot of work...
But I could probably fit another project in there somewhere.
- Because I Can.
Hey dude, whatever happened to that writing gig you were offering? I know you must've heard this question a thousand times, but curiosity is killing me XD
RickRussellTX
Feb 28 2008, 09:20 PM
You asked for developer suggestions -- Tom Fulp and Dan Paladin, makers of Alien Hominid and Dad & Me:
www.newgrounds.com/portal/view/59593
www.newgrounds.com/portal/view/254456
They could give Richard the kind of destructive power that normal mortals can only dream of. They've also developed for PS2 and Xbox Live Arcade.
RR
Lunaya
Feb 28 2008, 10:37 PM
Maybe instead of a health bar, Richard would have a fatigue meter of sorts. Hack, slash and slaughter as much as you want, but if you're not careful, you'll have to take a nap just when the fight is getting good.
MsZilla
Feb 28 2008, 11:44 PM
I just sent you a great horking list of stuff. Short recap: Bunch of small-to-mid size game development houses and some other maunderings from an old code-monkey. If for whatever reason email doesn't behave, let me know and I'll re-send it or put it in here.
Thanks,
Colleen "Momgamer" Hannon
Grym
Feb 29 2008, 12:28 AM
If you make the game for computers, I suggest making it a hybrid game, like WoW so that people can play it on both operating systems. If you make as a console game, I suggest making the opportunity for multiplayer available in a similar fashion to Marvel: Ultimate Alliance.
Lady of the Thirteen Hells
Feb 29 2008, 02:54 AM
The only real flaw is the well-discussed problem, obviously, of which console it would work for. My choice, as a dedicated Nintendo fan, is pretty obvious, not to mention the fact that with Wiimotes Richard and Benny's spellwork would take on a whole new level. Or *dramatic music goes here* you could go with the PS3, but the problem exists that only a limited number of PS3 consoles were sold because the idiots actually thought they would make more money on games. (And so the game-lovers went and bought, can you believe it, the console they could actually get their hands on. Surprise, Wii is on top, and no matter what the proverbial 'They' say, Mario WILL return in another attampt to save Princess Peach the Prude without so much as a kiss on the cheek when he manages it yet again. *ahem* Sorry about that. Please pardon the editorial.) That also makes it a bit easier for those of us who prefer an actual CONTROLLER to the wimpy and hassle-filled Wiimote. Or else you could go with the more obvious choice and make it a PC game, which would make it available to everyone who read LFG, because (here comes the plot twist) most LFG readers have computers. Once that's out of the way, however, I say "Good luck!", "Make us proud!", and "Have Richard teach a kid to tie his shoelaces using the 'bunny-ears' method and an actual bunny!"
Now that I've probably over-discussed something you've already taken into consideration: have a nice day!
[P.S. I have Windows Vista. If it's a PC game, make it compatable, please!]
Street Justice
Feb 29 2008, 03:28 AM
In my opinion, LFG the video game, should be a carbon copy of the original Teenage mutant Ninja Turtles. Im talking the OLD school 1st one that the characters were just a few green crappy pixels, and the levels were harder then trying to explain the plot of the Matrix to a 10 year old school girl in 1982... On second thought... Don't make it anything like that stupid game.... Grrrr nintendo!