Grym
Nov 17 2007, 05:47 AM
How do you like your magic? There are many different kinds of magic, from todays DnD induced 'blast them to ashes with a bolt of lightning' magic, to oldschool 'make a circle of blood. Sprinkle five different powders around the outside. Something happens'(Fill in the blank yourself, I'm too tired.), or the Tolkienish(Most notably with gandalf) wizardry, consisting primarily of (Forgive my slang) Buffs and debuffs.
So, how do you like your magic? Post about different kinds of magic you've seen here or there, heard from your uncles cousins dentist who is currently reading the most fascinating* book, yatta yatta yatta... And no Tlovid, this isn't about MtG. Although you may use that as an example.
*I just realized that I type better when half conscious. Weird.
Bloodseed
Nov 17 2007, 08:08 AM
I want it ALL, baby. Magic is Magic to me, it's all in the effect you want.
You want something big and flashy for impressiveness, go with the DnD style stuff, but if your crafty and want more 'covert' magic, the Tolkien is good for that. The Druidic magic is fun for using in stories, as it seems more 'authentic' then most, and there's many others from all around the world, from the indian shamanistic magic of the north Americas to the voodoo magic of the Negro slaves of Africa.
magic is everywhere, you just need to look for it.
Neomancer
Nov 17 2007, 12:41 PM
If your speaking of fiction, the magics to incorporated would best be determined by the flavor and theme of the story.
DnD style "push button" magic is good for action/adventure stories, Ceremonial/high magic is good for horror/suspence, historic fiction, its best to study what was common for the time and location your writing about.
If your talking meta-physics mysticism/occult, then my personal belief is that magic is energy focused on an intent, then released. Whether in the form of a charged candle, elaborate ritual, prayer, or even just wishing really hard, to me its all magic.
But thats just one neopagan's opinion. There are as many different beliefs as there are people on the planet.
Verbose
Nov 17 2007, 03:46 PM
I like a system that isn't defined or explained.
Mostly because the more they explain it, the harder it is for me to suspend my disbelief. I mean, I have a lot of trouble with Harry Potter. Come on, a curse that kills painlessly is Unforgivable? Is that the best they've got? I mean, we have to work with chemistry and physics and we have thousands of ways of killing and maiming and torturing but all wizards can accomplish is a curse that kills you and one that hurts you?
It doesn't even do any damage to the body! What's so unforgivable about that?
The Lone David
Nov 17 2007, 03:48 PM
QUOTE (grym @ Nov 16 2007, 11:47 PM)

\And no Tlovid, this isn't about MtG. Although you may use that as an example.
Yeah, I stopped playing.
Super Gamer 117
Nov 17 2007, 05:52 PM
There is Harry Potter magic where they use a mix between Latin and all Latin based languages to produce the spell from the wand. But that magic requires a good memory!
Neomancer
Nov 17 2007, 06:08 PM
QUOTE (Super Gamer 117 @ Nov 17 2007, 11:52 AM)

There is Harry Potter magic where they use a mix between Latin and all Latin based languages to produce the spell from the wand. But that magic requires a good memory!
Personally I still consider that "push button" magic. You cast the spell, instantaneous reaction.
Grym
Nov 17 2007, 06:20 PM
I personally prefer Tolkienish magic, what with illusions, and big spells.
Super Gamer 117
Nov 17 2007, 06:22 PM
me too. Magic that only requires thinking and with or without one object (such as staff)
Grym
Nov 17 2007, 06:29 PM
Erm... No. I was thinking Tolkienish magic, as in what it does. Not how it is implemented. (Though implementation is fairly important too.)
Neomancer
Nov 17 2007, 06:33 PM
I always liked stories in which a bard would implement his/her magic via song. Dunno why.
Grym
Nov 17 2007, 06:35 PM
Have you ever read sea of trolls? That is exactly how magic is implemented most of the time. It's a bit of a kids book, but it's good.
Super Gamer 117
Nov 17 2007, 06:36 PM
that reminds me of wind waker for some reason. XD
that game was so gay. It had Wind magic to control where you sail.
You also had to sail for half the game
Also. Potion magic (Alchemy) Is pretty cool. You could spur up anything, having it's limits though.
The Lone David
Nov 17 2007, 06:37 PM
Also The Soprano Sorceress, by Modesitt, implements music as magic.
Super Gamer 117
Nov 17 2007, 06:39 PM
magic possessed in an item are cool too.
The Lone David
Nov 17 2007, 06:40 PM
Magic derived from the order/chaos balance is the best. So there.
Neomancer
Nov 17 2007, 06:40 PM
I'll have to if I can find those. I love a good book. (And Grym, if they're well written You don't really outgrow children's books, you just learn to appreciate them differently.)
The Lone David
Nov 17 2007, 06:41 PM
Pick up The Magic of Recluce also by Modesitt.
Neomancer
Nov 17 2007, 06:54 PM
The magic system in The Warriors Tale (can't remember the auther off the top of my head) was good too.
"You could turn into bird?"
"A bird? Why not a flock of birds?"
"Maybe it is time for magic to be passed on to the young?"
Grym
Nov 17 2007, 06:54 PM
QUOTE (Neomancer @ Nov 17 2007, 01:40 PM)

I'll have to if I can find those. I love a good book. (And Grym, if they're well written You don't really outgrow children's books, you just learn to appreciate them differently.)
Aye. And this book is very well written (The sequel isn't quite so good.)
Super Gamer 117
Nov 17 2007, 07:01 PM
Might and Magic magic is cool
Verbose
Nov 17 2007, 08:21 PM
The best system I like is the system of Holds and Warrens found in Malazan Books of the Fallen.
It's good because all of the gods are simply some being (not necessarily human, not necessarily all that sentient) becomes powerful enough and they basically just step up into the House they're strongest in. Then, they can be staff or fight to be the bossman.
Guru
Nov 17 2007, 11:58 PM
For me, it's all about the druids. Nature itself turns against you and it's all over but the crying.
Verbose
Nov 18 2007, 06:17 AM
I never really understood that idea.
I mean, it seems so shortlived. If you take your view vast, metal is natural, cities are natural (human habitats), predators are natural.
But no, they're all people who only use wood and live in the forest talking to beavers or whatever.
Josef bugman
Nov 18 2007, 04:31 PM
I've always thought that high magic is cool, but only for something really important. If you want a dragon or want those troublesome mountains moved, high magic. If you want to be able to go somewhere without lugging great set of tomes and needing half an hour to set up your mystic circle... then you need some good old fashioned arcane/frost magic.
Just my two cents.
Grym
Nov 18 2007, 09:31 PM
QUOTE (Verbose @ Nov 18 2007, 01:17 AM)

they're all people who only use wood and live in the forest talking to beavers or whatever.
You'd be surprised. Beavers are excellent conversationalists.
Y'know what'd be sweet? Technomancy, some form of controlling technology through magic... Through magic of course. Not through programming. Like using arcanity to make a robot to smash a building. Or something along those lines.
The Lone David
Nov 18 2007, 09:34 PM
That would be how golems are made. The Simic and Izzet guilds of Ravnica are experts of it.
Grym
Nov 18 2007, 09:37 PM
The Lone David
Nov 18 2007, 10:06 PM
Technomancy is how you make a golem, the Simic are biotech engineers, and the Izzet are just straight up technomancers.
Grym
Nov 18 2007, 10:13 PM
Cool. So golems are a form of biotechnology? That sounds a bit more like a druidic/technomancer crossover.
Y'know, I bet you could be some form of microbiology could be used for the animation of earth.
The Lone David
Nov 18 2007, 10:14 PM
It depends on what the golem's made of, the Simic specialize in mutation more than the reanimation of dead flesh.
Grym
Nov 18 2007, 10:16 PM
Aye, that's why I said earth. I meant, as in soft loam. And I was speaking of here, on our planet. Nought a drop of magic.
The Lone David
Nov 18 2007, 10:19 PM
No way to animate the earth, it's made up of natural minerals, no cells to bring to life.
Grym
Nov 18 2007, 10:34 PM
That's...
I...
You...
I don't believe you fully understood my point.
The Lone David
Nov 18 2007, 10:36 PM
QUOTE (grym @ Nov 18 2007, 04:13 PM)

Cool. So golems are a form of biotechnology? That sounds a bit more like a druidic/technomancer crossover.
Y'know, I bet you could be some form of microbiology could be used for the animation of earth.
I understand perfectly, you're trying to animate the microscopic components that make up the earth. It's not going to work because in our world to animate something that thing must be comprised of cells.
Grym
Nov 18 2007, 10:39 PM
No, I meant introducing a different microscopic agent into the earth.
The Lone David
Nov 18 2007, 10:42 PM
How would you accomplish that? You would need something that could withstand the core in order to animate it.
Grym
Nov 18 2007, 10:46 PM
Core?
I... I'm confused. I meant earth as in dirt. Separate. Not the planet. Is that what you meant? I think we should move to a different line of conversation, I'm having trouble making myself clear....
The Lone David
Nov 18 2007, 10:57 PM
Yeah, go post in scifi before you hurt someone.
Grym
Nov 18 2007, 10:59 PM
Actually, there is a physical law (Of physics) that states quite clearly that I cannot harm humans. I'm that bad at it.
But, fine. I will.
Verbose
Nov 19 2007, 04:59 AM
QUOTE (grym @ Nov 19 2007, 08:59 AM)

Actually, there is a physical law (Of physics)
I prefer the other kind.
Grym
Nov 19 2007, 09:58 PM
You mean the physical laws(Of chemistry)?
Verbose
Nov 20 2007, 01:43 AM
No, no, I'm referring to the Physical Laws (of Monkeys).
Bloodseed
Nov 20 2007, 09:08 AM
I believe our dear grym is talking talking about animating a small patch of earth to create a golem of earth, not animating the entire planet as TLD is saying.
Grym
Nov 20 2007, 11:41 AM
What he said.
Josef bugman
Nov 20 2007, 12:27 PM
An entire planet wide golem.... Wow, the sort of crap you could do with that
Verbose
Nov 20 2007, 01:36 PM
Probably not a lot.
Where would you put it?
Josef bugman
Nov 20 2007, 01:44 PM
On another planet, out of orbit to destroy other planets? Fit it with propulsion systems and grant it sentience enough to be able to decide what to do.
I have thought about this WAY too much
Verbose
Nov 20 2007, 01:53 PM
We're not bringing it. It's not gonna fit in the truck.
Jabba
Nov 20 2007, 02:10 PM
I am mostly interested in the idea that magic has a cost. Fighting obviously has the cost that you get tired and incur pain and things. But most magic seems to be free, nothing happens to you, you just shoot them with a massive bolt of lightning and thats the end of it.
I prefer the idea that you get "aftersickness" or at least some punishment for using your abilitites. That way you get more warrior types in games and not so many "I R MAGE, U BE DIED" tard ass "mages" who simply blow stuff up to win...
...Even if that is cool sometimes...
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