QUOTE (Masahiro @ Jul 12 2007, 01:53 AM)

Ok, I'm definatly going Horde, probably on a PvP server of sorts.
And, I'm gonna be a Tauren, but I'm stuck between two classes.
Warrior and Hunter.
Any input that may help me solve this little dillemia?
Before the expansion, I used to play an endgame Warrior. Then I quit. Sadly, I've come back.
That having been said, most folks who played a lot before the expansion dabbled in a wide variety of classes. I've had associates who have gotten all classes to 60 and I have gotten all of them to around the 30 mark. The only other class I could stick with to 60 was my Priest.
Since you've already gone with Warrior, I'm going to let you in on my feelings towards the class that I love and cannot leave. I will acknowledge my opinion is bias based on this was my first character class. You are picking a character class that is going to be one of the hardest character classes to level.
This game may be a multiplayer, interaction based game but much of what you do to level up is considered solo work. So unless you consistently have other people that are classes you need (healer) in the same level group; you are going to have a very long hike to 70.
-You are the most gear dependent class in the game. Some could argue a Paladin is right next to you but you don't have what a Paladin has to make up for it.
-You don't have have healing. You will rely on food or bandages, which become encumbering and slow you down.
-You will not be taking out masses of creatures while leveling unless they are far below your level and you are decked out gear wise.
Those are there three main flaws. Now for some of the perks.
-If you learn how how to use a warrior properly, you ARE the BEST Tank in the game. (Tank meaning you can attract enemy attention, keep it on you as well as being able to take the punishment)
-Your damage mitigation may not be the best but you have the best stats/gear to keep damage sustained at a constant rate. (Resisting critical strikes and crushing blows from bosses)
-If you ever get fully decked out, other classes will cry for you to be nerfed in PVP.
Simply put, in terms of PVE, your job is to Tank in instances (dungeons). No more. Sometimes there will be an opening for you to do damage but there are many other classes, who if they do their job, should always out damage you without pulling aggro. This is something you have to understand.
In PVP, you need a healer with you at all times. There will be no solo owning for you unless you face all low levels, trash players and people who lag a lot.
In solo work as I've said, you will have a slow moving process but if you persevere, it will pay off.
The trade off is that everyone doing instances always needs a Tank. If you a good Tank, you will always have a party. Some would argue that a Druid, Paladin or even Warlock could tank in certain instances. Don't be fooled. Pound for pound, you provide the best aggro generation in the game for the job.
Mana is limited.
Rage is infinite.
I will warn you, since you are on a PVP server, if you face people equally geared out, equal level and of a different class, with the exception of superb skill and luck, you will generally come out losing that battle (1v1 mind you).
Warriors are not meant to travel alone. The trade off in PVP at least, is if you have a healer with you who is good, you will tear through opponents.
Being a new player, you don't have any of those silly goals like end game raids and High War Lord. This is all healthy and better for you. It means you can actually enjoy the game. So I'll put some of these goals up as a carrot on a stick for you to keep you moving.
I've stated the amount of trouble we have as leveling and what our job is. So why would one maintain being a warrior you ask?
When I PVP with my team. We are unstoppable. Yes the mages, warlocks, hunters and druids are better lone PVPers but with a team and gear, you will be a monster on the field. Proper gear means you have enough health and can take the damage to be in the middle of a fray with a healer. With the right spec and gear, you will also deal massive amounts of damage out to these other classes. I can't even count the number of times in PVP where I three, two or even one hit crit another target into death.
In PVE you are the backbone of the party, raid, group, whatever. I have instanced and raid where the DPS has died and the fight is won. I have done so even with the "main" healers have died and we squeek through the fight. Very rarely in a fight will you see a Tank die and the whole team not follow. It occurs but not that frequently. You are the Patriarch of the group. The father figure. Where your big dumb clanky ass charges, your party/family follows. Now before you get too much of an ego, remember, the healer is the Matriarch. She is your wife (that you don't beat) and partner.
You can have a whole party wipe out save for you and the healer and you guys can pull through. You take the hits and they keep you alive.
In many endgame raids, Warriors can often end up as the Raid Leaders. Any good Warrior has an understanding of the two most important classes for a group. Tanks and Healers. There are events and such where other classes are vital but in the end, it is about Tanks and Healers. If you guys can outlast the boss, that is still a victory.
In terms of spec, gear and leveling. That's a whole 'nother long post.
To keep it simple.
Protection == Tanking (don't take this until you're 70, do take Tactical Mastery)
Arms (two handed) == PVP
Fury (dual wield) == PVE DPS
You can mix fury and arms for PVP and PVE but I've found for solo grinding PVE, Fury is faster.
Good luck young Warrrior.